using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class VoucherLineCell : CellView
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{
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[SerializeField] List<VourcherRechargeCell> cells;
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VipModel vipModel { get { return ModelCenter.Instance.GetModelEx<VipModel>(); } }
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public void Display(int index)
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{
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for (int i = 0; i < 4; i++)
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{
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if (i + index < vipModel.voucherCTGList.Count)
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{
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cells[i].SetActiveIL(true);
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cells[i].Display(i + index);
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}
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else
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{
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cells[i].SetActiveIL(false);
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}
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}
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}
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}
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}
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