using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class SuccessBPTypeCell : CellView
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{
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[SerializeField] Image m_SelectImg;
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[SerializeField] Image m_UnSelectImg;
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[SerializeField] Button m_SelectBtn;
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[SerializeField] Text m_SuccessType;
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[SerializeField] RedpointBehaviour m_Redpoint;
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AchievementModel model { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
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public void Display(int successType)
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{
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m_SelectImg.SetActive(successType == model.selectSuccessType);
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m_UnSelectImg.SetActive(successType != model.selectSuccessType);
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m_SuccessType.text = Language.Get("Success_" + successType);
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m_Redpoint.redpointId = 20111 * 1000 + successType;
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m_SelectBtn.SetListener(()=>{
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model.selectSuccessType = successType;
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});
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}
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}
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}
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