少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, April 27, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class YinJiModel : Model, IBeforePlayerDataInitialize
    {
        public int yinjiCountBuf { get; set; }
        public float yinjiEndTime { get; private set; }
        TreasureSkillModel treasureSkillModel { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
 
        public override void Init()
        {
        }
 
        public override void UnInit()
        {
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            yinjiEndTime = 0f;
            yinjiCountBuf = 0;
        }
 
        public void BeginFadeAway()
        {
            yinjiEndTime = Time.time + PlayerDatas.Instance.baseData.yinjiTime * 0.001f;
        }
 
        public bool IsSkillYinjiEnough(int skillId)
        {
            if (!GeneralDefine.skillYinjis.ContainsKey(skillId))
            {
                return false;
            }
 
            var expertSkill = 0;
            treasureSkillModel.TryGetExpertSkill(skillId, out expertSkill);
            if (expertSkill == 0)
            {
                return false;
            }
 
            var skillConfig = SkillConfig.Get(expertSkill);
            if (skillConfig == null) return false;
            var hasYinjiEffect = skillConfig.RequireProperty() == 202;
            if (!hasYinjiEffect)
            {
                return false;
            }
 
            var yinjiNeed = GeneralDefine.skillYinjis[skillId];
            return PlayerDatas.Instance.baseData.yinjiCount >= yinjiNeed;
        }
 
    }
 
}