using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using vnxbqy.UI;
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Canvas))]
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public class DebugCanvasAddition : MonoBehaviour
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{
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[SerializeField]
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Canvas m_Canvas;
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public Canvas canvas {
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get {
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return this.m_Canvas ?? (this.m_Canvas = this.GetComponent<Canvas>());
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}
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}
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void Start()
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{
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var canvasScaler = this.GetComponent<CanvasScaler>();
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if (canvasScaler != null && canvasScaler.screenMatchMode == CanvasScaler.ScreenMatchMode.MatchWidthOrHeight)
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{
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var screenAspect = Screen.width / (float)Screen.height;
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var referenceAspect = canvasScaler.referenceResolution.x / (float)canvasScaler.referenceResolution.y;
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if ((screenAspect - referenceAspect) > 0.0001f)
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{
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canvasScaler.matchWidthOrHeight = 1f;
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}
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else
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{
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canvasScaler.matchWidthOrHeight = 0f;
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}
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}
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}
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}
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