少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Sprites;
 
public class TextImage : TextEx
{
    [SerializeField] Sprite m_Sprite;
 
    public Sprite sprite {
        get { return m_Sprite; }
        set {
            m_Sprite = value;
            SetVerticesDirty();
        }
    }
 
    protected override void Awake()
    {
        base.Awake();
        base.font = FontUtility.preferred;
        base.material = MaterialUtility.hudMaterial;
 
        if (sprite != null)
        {
            base.material.SetTexture("_Tex2", sprite.texture);
        }
    }
 
    protected override void OnPopulateMesh(VertexHelper vh)
    {
        if (sprite != null)
        {
            vh.Clear();
        }
 
        base.OnPopulateMesh(vh);
 
        if (sprite != null)
        {
            var size = new Vector2(rectTransform.rect.width, rectTransform.rect.height);
            var positions = new Vector3[4];
            var uvs = new Vector2[4];
 
            var uv = sprite != null ? DataUtility.GetOuterUV(sprite) : Vector4.zero;
            var width = rectTransform.rect.width;
            var height = rectTransform.rect.height;
 
            var uvCenterX = (uv.x + uv.z) * 0.5f;
            var uvCenterY = (uv.y + uv.w) * 0.5f;
            var uvScaleX = (uv.z - uv.x) / width;
            var uvScaleY = (uv.w - uv.y) / height;
 
            var position = positions[0] = new Vector2(-size.x * 0.5f, -size.y * 0.5f);
            uvs[0] = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY);
 
            position = positions[1] = new Vector2(size.x * 0.5f, -size.y * 0.5f);
            uvs[1] = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY);
 
            position = positions[2] = new Vector2(size.x * 0.5f, size.y * 0.5f);
            uvs[2] = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY);
 
            position = positions[3] = new Vector2(-size.x * 0.5f, size.y * 0.5f);
            uvs[3] = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY);
 
            for (var i = 0; i < 4; i++)
            {
                vh.AddVert(positions[i], color, uvs[i], uvs[i], new Vector3(1, 0, -1), new Vector4(1, 0, 0, -1));
            }
 
            vh.AddTriangle(0, 1, 2);
            vh.AddTriangle(2, 3, 0);
        }
 
    }
 
 
 
}