少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, August 23, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
 
namespace vnxbqy.UI {
 
    public class OffsetImage2:Text {
 
        [SerializeField]
        Vector2 m_Offset;
        public Vector2 offset {
            get {
                return m_Offset;
            }
            set {
                m_Offset = value;
 
            }
        }
 
        protected override void OnPopulateMesh(VertexHelper toFill) {
            base.OnPopulateMesh(toFill);
            List<UIVertex> vertexs = new List<UIVertex>();
            toFill.GetUIVertexStream(vertexs);
 
            if(vertexs == null || vertexs.Count == 0) {
                return;
            }
 
            toFill.Clear();
            var newVertexs = new List<UIVertex>();
            var index = 1 * 6 - 1;
            for(int i = 0;i < vertexs.Count;i++) {
 
                var vertex = vertexs[i];
                if(i == index) {
                    newVertexs.AddRange(AddHexgon(vertexs[i - 5].position,new Vector2(offset.x,font.fontSize),Color.white));
                }
                if(i > index) {
                    var position = vertex.position + new Vector3(offset.x,offset.y,0);
                    vertex.position = position;
                }
                newVertexs.Add(vertex);
            }
 
 
         var aaa=   this.cachedTextGenerator.verts;
            toFill.AddUIVertexTriangleStream(newVertexs);
            LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform);
        }
 
        private UIVertex[] AddHexgon(Vector3 _startPosition,Vector2 _offset,Color _color) {
 
            var hexgon = new UIVertex[4];
            var positions = new Vector3[4];
            positions[0] = _startPosition;
            positions[1] = _startPosition + new Vector3(_offset.x,0,0);
            positions[2] = _startPosition + new Vector3(_offset.x,-_offset.y,0);
            positions[3] = _startPosition + new Vector3(0,-_offset.y,0);
 
            for(int i = 0;i < 4;i++) {
                hexgon[i] = UIUtility.PackageUIVertexUV1(positions[i],Vector2.zero,_color);
            }
 
            return hexgon;
 
        }
 
    }
 
}