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| using UnityEngine;
| using System.Collections;
|
| namespace vnxbqy.UI
| {
| public class FacingCamera : MonoBehaviour
| {
|
| [SerializeField]
| Camera m_Camera;
| public new Camera camera
| {
| get
| {
| return m_Camera;
| }
| set
| {
| m_Camera = value;
| }
| }
|
| private void LateUpdate()
| {
| if (camera == null)
| {
| return;
| }
| this.transform.rotation = camera.transform.rotation;
| }
| }
| }
|
|
|