using UnityEngine;
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using System.Collections;
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public class CameraManager
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{
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/// <summary>
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/// UI Camera
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/// </summary>
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private static Camera m_UICamera = null;
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public static Camera uiCamera
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{
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get
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{
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return m_UICamera;
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}
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set
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{
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m_UICamera = value;
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}
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}
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private static Camera m_SceneCamera = null;
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public static Camera sceneCamera
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{
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get { return m_SceneCamera; }
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set { m_SceneCamera = value; }
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}
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}
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