//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, January 22, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class FightPowerParamConfig : ConfigBase {
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public int LV { get ; private set ; }
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public int Hit { get ; private set ; }
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public int Miss { get ; private set ; }
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public int DamagePer { get ; private set ; }
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public int DamReduce { get ; private set ; }
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public int IgnoreDefRate { get ; private set ; }
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public int DamChanceDef { get ; private set ; }
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public int BleedDamage { get ; private set ; }
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public int FaintRate { get ; private set ; }
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public int SuperHitReduce { get ; private set ; }
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public int LuckyHitRateReduce { get ; private set ; }
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public int SkillAtkRate { get ; private set ; }
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public int SkillAtkRateReduce { get ; private set ; }
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public int DamagePerPVP { get ; private set ; }
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public int DamagePerPVPReduce { get ; private set ; }
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public int DamBackPer { get ; private set ; }
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public int IgnoreDefRateReduce { get ; private set ; }
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public int FaintDefRate { get ; private set ; }
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public int AtkSpeedParameter { get ; private set ; }
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public int LuckyHitParameter { get ; private set ; }
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public int SpeedPerParameter { get ; private set ; }
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public int AtkPerParameter { get ; private set ; }
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public int MaxHPPerParameter { get ; private set ; }
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public int JobAHurtAddPer { get ; private set ; }
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public int JobBHurtAddPer { get ; private set ; }
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public int JobCHurtAddPer { get ; private set ; }
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public int JobAAtkReducePer { get ; private set ; }
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public int JobBAtkReducePer { get ; private set ; }
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public int JobCAtkReducePer { get ; private set ; }
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public override string getKey()
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{
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return LV.ToString();
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}
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public override void Parse() {
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try
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{
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LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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Hit=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
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Miss=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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DamagePer=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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DamReduce=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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IgnoreDefRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
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DamChanceDef=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
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BleedDamage=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
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FaintRate=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
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SuperHitReduce=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
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LuckyHitRateReduce=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
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SkillAtkRate=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
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SkillAtkRateReduce=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
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DamagePerPVP=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
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DamagePerPVPReduce=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
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DamBackPer=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
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IgnoreDefRateReduce=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
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FaintDefRate=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0;
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AtkSpeedParameter=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
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LuckyHitParameter=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0;
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SpeedPerParameter=IsNumeric(rawContents[20]) ? int.Parse(rawContents[20]):0;
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AtkPerParameter=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0;
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MaxHPPerParameter=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0;
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JobAHurtAddPer=IsNumeric(rawContents[23]) ? int.Parse(rawContents[23]):0;
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JobBHurtAddPer=IsNumeric(rawContents[24]) ? int.Parse(rawContents[24]):0;
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JobCHurtAddPer=IsNumeric(rawContents[25]) ? int.Parse(rawContents[25]):0;
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JobAAtkReducePer=IsNumeric(rawContents[26]) ? int.Parse(rawContents[26]):0;
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JobBAtkReducePer=IsNumeric(rawContents[27]) ? int.Parse(rawContents[27]):0;
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JobCAtkReducePer=IsNumeric(rawContents[28]) ? int.Parse(rawContents[28]):0;
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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