少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-19 c79cc04f70abae072dfb724b15382902999afd20
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, December 08, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
    //娲皇遗迹规则
    [XLua.Hotfix]
    public class WHYJRuleWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        [SerializeField] Button m_CloseBtn;
        PlayerMainDate mainModel { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
        #region Built-in
        protected override void BindController()
        {
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
        }
 
        protected override void AddListeners()
        {
            m_CloseBtn.AddListener(()=> { Close(); });
        }
 
        protected override void OnPreOpen()
        {
            OnCreateGridLineCell(m_ScrollerController);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
        void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
            foreach (var key in mainModel.WHYJPowerDic.Keys)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, key);
            }
            gridCtrl.Restart();
        }
        private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            int Index = cell.index;
            Text Text_Layers = cell.transform.Find("Text_Layers").GetComponent<Text>();//层数
            Text_Layers.text = SetNumber(Index);
            Text Text_Power = cell.transform.Find("Text_Power").GetComponent<Text>();//战力
            Text Text_Status = cell.transform.Find("Text_Status").GetComponent<Text>();//状态
            int FightPoint = (int)PlayerDatas.Instance.baseData.FightPoint;
            int WhyjPower = mainModel.WHYJPowerDic[Index];
            if (Index == 1)
            {
                Text_Power.text = Language.Get("WHYJFloor5");
            }
            else
            {
                Text_Power.text = WhyjPower.ToString();
            }                 
            if (FightPoint >= WhyjPower)
            {
                Text_Power.color = new Color32(53,225,34,255);
            }
            else
            {
                Text_Power.color = new Color32(255, 244, 204, 255);
            }
            int NumberNow = mainModel.GetWHYJNum();
            int NumberAll = mainModel.LayerNumber+1;
            if (Index > NumberAll)
            {
                Text_Status.text = Language.Get("WHYJFloor3");
            }
            else
            {
                if (Index > NumberNow)
                {
                    if (Index == NumberAll)
                    {
                        Text_Status.text = Language.Get("WHYJFloor2");
                    }
                    else
                    {
                        Text_Status.text = Language.Get("WHYJFloor1");
                    }
                   
                }
                else if (Index == NumberNow)
                {
                    Text_Status.text = Language.Get("WHYJFloor4");
                }
                else if (Index< NumberNow)
                {
                    Text_Status.text = Language.Get("WHYJFloor1");
                }
            }        
        }
        private string SetNumber(int number)
        {
            string Str = string.Empty;
            switch (number)
            {
                case 1:
                    Str = Language.Get("WHYJFloorword1");
                    return Str;
                case 2:
                    Str = Language.Get("WHYJFloorword2");
                    return Str;
                case 3:
                    Str = Language.Get("WHYJFloorword3");
                    return Str;
                case 4:
                    Str = Language.Get("WHYJFloorword4");
                    return Str;
                case 5:
                    Str = Language.Get("WHYJFloorword5");
                    return Str;
                case 6:
                    Str = Language.Get("WHYJFloorword6");
                    return Str;
                case 7:
                    Str = Language.Get("WHYJFloorword7");
                    return Str;
                case 8:
                    Str = Language.Get("WHYJFloorword8");
                    return Str;
            }
 
            return Str;
        }
 
    }
 
}