少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
using UnityEngine.UI;
using UnityEngine;
 
using System;
using System.Collections.Generic;
using DG.Tweening;
using Snxxz.UI;
using System.Collections;
 
namespace Snxxz.UI
{
    public class GetItemPathWin : Window
    {
        #region 成员变量
        [SerializeField]
        protected ItemCell _itemCell;
 
        [SerializeField]
        protected Text _nameText;
 
        [SerializeField]
        private Text _conditionText;
        [SerializeField]
        private Text needLvText;
 
 
        [SerializeField]
        Text realmTitleText;
        [SerializeField] Image realmImg;
 
        [SerializeField]
        private Text _itemTypeText;
 
        [SerializeField]
        protected Button _closeBtn;
 
        [SerializeField]
        protected Text _describeText;
 
        [SerializeField]
        RectTransform itemDesContent;
 
        [SerializeField]
        private ScrollRect scrollRect;
 
        [SerializeField]
        private LayoutElement scrollLayout;
 
        [SerializeField]
        protected GameObject _bottomPart;
 
        [SerializeField]
        private Button _getItemBtn;
 
        [SerializeField]
        protected RectTransform _itemInfoTips;
 
        [SerializeField]
        protected RectTransform _getWaysPosTips;
 
        [SerializeField]
        protected CanvasGroup _getWaysTips;
 
        [SerializeField]
        private ScrollerController _waysCtrl;
 
        [SerializeField]
        private Transform waysLineCell;
 
        [SerializeField]
        private Button _closeWaysBtn;
 
        [SerializeField] ModelShowPerfab modelShow;
 
        [SerializeField]
        [Header("初始移动坐标")]
        protected float startPosX = 400f;
        [SerializeField]
        [Header("结束坐标")]
        protected float endPosX = 272f;
        [SerializeField]
        [Header("移动时间")]
        protected float _moveTime = 0.3f;
 
        [SerializeField]
        protected CanvasGroup tipAlpha;
        #endregion
 
        GetItemPathModel _itemPathModel;
        protected GetItemPathModel itemPathModel
        {
            get
            {
                return _itemPathModel ?? (_itemPathModel = ModelCenter.Instance.GetModel<GetItemPathModel>());
            }
        }
 
        DailyQuestModel _questModel;
        protected DailyQuestModel QuestModel
        {
            get { return _questModel ?? (_questModel = ModelCenter.Instance.GetModel<DailyQuestModel>()); }
        }
 
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel
        {
            get
            {
                return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
            }
        }
 
        Color32 conditionColor = new Color32(255, 244, 205, 255);
        Color32 conditionRedColor = new Color32(255, 1, 1, 255);
 
        Dictionary<int, int> petSkillDict;
        Dictionary<int, List<int>> mountSkillDict;
 
        protected override void BindController()
        {
            _waysCtrl.OnRefreshCell += RefreshWayCell;
        }
 
        protected override void AddListeners()
        {
            _closeBtn.onClick.AddListener(CloseWin);
            _getItemBtn.onClick.AddListener(OnClickGetItemBtn);
            _closeWaysBtn.onClick.AddListener(CloseWin);
        }
 
        protected override void OnPreOpen()
        {
            _bottomPart.gameObject.SetActive(false);
            InitUI();
        }
 
        protected override void OnAfterOpen()
        {
            transform.SetAsLastSibling();
            StartCoroutine(SetScrollSize());
        }
 
        protected override void OnPreClose()
        {
 
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            NewBieCenter.Instance.CheckNewBieGuides(new int[] { 41 });
        }
 
        #region iteminfoTips逻辑
 
        protected virtual IEnumerator SetScrollSize()
        {
            yield return null;
            yield return null;
            SetMidUIHeight(itemDesContent.rect.height);
            StartCoroutine(ShowBottomPart());
        }
 
        IEnumerator ShowBottomPart()
        {
            yield return null;
            _bottomPart.SetActive(true);
            StartCoroutine(SetPanelScale());
        }
 
        IEnumerator SetPanelScale()
        {
            yield return null;
            if (modelShow == null || !modelShow.gameObject.activeInHierarchy)
            {
                startPosX = -476;
                endPosX = -668;
                _getWaysPosTips.anchoredPosition3D = new Vector3(670, 0, 0);
            }
            else
            {
                startPosX = -270;
                endPosX = -476;
                _getWaysPosTips.anchoredPosition3D = new Vector3(860, 0, 0);
            }
            _itemInfoTips.anchoredPosition3D = new Vector3(startPosX, 0, 0);
            _itemPathModel.SetInfoTipsPos(_itemInfoTips,_getWaysPosTips);
            tipAlpha.alpha = 1;
        }
 
        private void InitUI()
        {
            if (itemPathModel.chinItemModel == null)
                return;
            _closeBtn.gameObject.SetActive(true);
            _getWaysTips.alpha = 0;
            tipAlpha.alpha = 0;
            SetTopUI();
            SetMidUI();
 
            bool isShowModel = itemTipsModel.IsShowModel(itemPathModel.chinItemModel.ID, modelShow);
            if (isShowModel)
            {
                modelShow.gameObject.SetActive(true);
            }
            else
            {
                modelShow.gameObject.SetActive(false);
            }
        }
 
        private void SetTopUI()
        {
            ItemCellModel cellModel = new ItemCellModel(itemPathModel.chinItemModel.ID, false, 0, itemPathModel.isBind);
            _itemCell.Init(cellModel);
            _nameText.text = itemPathModel.chinItemModel.ItemName;
            _nameText.color = UIHelper.GetUIColor(itemPathModel.chinItemModel.ItemColor);
            _itemTypeText.text = itemPathModel.chinItemModel.ItemTypeName.ToString();
            CheckUselimit();
        }
 
        private void CheckUselimit()
        {
            int[] uselimits = itemPathModel.chinItemModel.UseCondiType;
            if (uselimits == null) return;
 
            _conditionText.gameObject.SetActive(false);
            needLvText.gameObject.SetActive(false);
            realmTitleText.gameObject.SetActive(false);
            realmImg.gameObject.SetActive(false);
 
            for (int i = 0; i < uselimits.Length; i++)
            {
                switch (uselimits[i])
                {
                    case 0:
                        if (itemPathModel.chinItemModel.UseLV > 1)
                        {
                            _conditionText.gameObject.SetActive(true);
                            needLvText.gameObject.SetActive(true);
                        }
                        _conditionText.text = Language.Get("KnapS110");
                        needLvText.text = itemPathModel.chinItemModel.UseLV.ToString();
 
                        if (PlayerDatas.Instance.baseData.LV >= itemPathModel.chinItemModel.UseLV)
                        {
                            _conditionText.color = conditionColor;
                            needLvText.color = conditionColor;
                        }
                        else
                        {
                            _conditionText.color = conditionRedColor;
                            needLvText.color = conditionRedColor;
                        }
 
                        break;
                    case 1:
                        realmTitleText.gameObject.SetActive(true);
                        realmImg.gameObject.SetActive(true);
                        realmTitleText.text = Language.Get("RealmLimit1");
                        RealmConfig realmConfig = RealmConfig.Get(itemPathModel.chinItemModel.RealmLimit);
                        if (itemPathModel.chinItemModel.RealmLimit <= 0)
                        {
                            realmImg.SetSprite("NoRealm");
                        }
                        else
                        {
                            if (realmConfig != null)
                            {
                                realmImg.SetSprite(realmConfig.Img);
                            }
                        }
 
                        if (PlayerDatas.Instance.baseData.realmLevel >= itemPathModel.chinItemModel.RealmLimit)
                        {
                            realmTitleText.color = conditionColor;
                        }
                        else
                        {
                            realmTitleText.color = conditionRedColor;
                        }
                        break;
                    case 2:
                        break;
                }
            }
 
        }
 
        private void SetMidUI()
        {
            _describeText.alignment = TextAnchor.UpperLeft;
            string infoDes = itemPathModel.GetAllInfoDes();
            if (infoDes.Contains("{Exp}"))
            {
                ulong expValue = itemTipsModel.GetAddExpValue(itemPathModel.chinItemModel.EffectValueA1, itemPathModel.chinItemModel.EffectValueB1);
                infoDes = infoDes.Replace("{Exp}", UIHelper.ReplaceLargeNum(expValue));
            }
            if (infoDes.Contains("{FightPower}"))
            {
                int fightPower = 0;
                itemTipsModel.TryGetFightPowerByItemId(itemPathModel.chinItemModel.ID, out fightPower);
                infoDes = infoDes.Replace("{FightPower}", fightPower.ToString());
            }
 
            _describeText.text = infoDes;
        }
 
        #region 点击事件
        private void OnClickGetItemBtn()
        {
            if (_getWaysTips.alpha <= 0)
            {
                Vector3 pos = new Vector3(endPosX, _itemInfoTips.anchoredPosition3D.y, 0);
                _itemInfoTips.DOAnchorPos3D(pos, _moveTime);
                _getWaysTips.DOFade(1, _moveTime);
                _closeBtn.gameObject.SetActive(false);
                CreateWayCell();
            }
            else
            {
                Vector3 pos = new Vector3(startPosX, _itemInfoTips.anchoredPosition3D.y, 0);
                _itemInfoTips.DOAnchorPos3D(pos, _moveTime);
                _getWaysTips.DOFade(0, _moveTime);
                _closeBtn.gameObject.SetActive(true);
            }
 
        }
 
        private void CloseWin()
        {
            itemPathModel.ResetAllModel();
            Close();
        }
        #endregion
 
        protected virtual void SetMidUIHeight(float midHeight)
        {
            scrollRect.enabled = false;
 
            if (midHeight < itemTipsModel.equipMidHeights[0])
            {
                scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[0];
            }
            else if (midHeight > itemTipsModel.equipMidHeights[1])
            {
                scrollRect.enabled = true;
                scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[1];
            }
            else
            {
                scrollLayout.preferredHeight = midHeight;
            }
        }
 
        #endregion
 
        #region getWaysTips逻辑
        private List<GetItemWaysConfig> getWayslist;
        protected virtual void CreateWayCell()
        {
            getWayslist = itemPathModel.GetWaysList(itemPathModel.chinItemModel);
            _waysCtrl.Refresh();
            int i = 0;
            int remain = getWayslist.Count % waysLineCell.childCount;
            int line = (int)getWayslist.Count / waysLineCell.childCount;
            if (remain > 0)
            {
                line += 1;
            }
 
            for (i = 0; i < line; i++)
            {
                _waysCtrl.AddCell(ScrollerDataType.Header, i);
            }
            _waysCtrl.Restart();
        }
 
        private void RefreshWayCell(ScrollerDataType type, CellView cell)
        {
            int i = 0;
            for (i = 0; i < cell.transform.childCount; i++)
            {
                WayCell wayCell = cell.transform.GetChild(i).GetComponent<WayCell>();
                if (wayCell == null)
                    wayCell = cell.transform.GetChild(i).gameObject.AddComponent<WayCell>();
 
                int index = (cell.transform.childCount) * cell.index + i;
                if (index <= getWayslist.Count - 1)
                {
                    cell.transform.GetChild(i).gameObject.SetActive(true);
                    GetItemWaysConfig itemWaysModel = getWayslist[index];
                    wayCell.icon.SetSprite(itemWaysModel.Icon);
                    wayCell.wayName.text = itemWaysModel.Text;
                    wayCell.funcName.text = itemWaysModel.name;
                    wayCell.wayButton.RemoveAllListeners();
                    wayCell.wayButton.AddListener(() =>
                    {
                        ClickWayCell(itemWaysModel);
                    });
                }
                else
                {
                    cell.transform.GetChild(i).gameObject.SetActive(false);
                }
            }
        }
 
        public void ClickWayCell(GetItemWaysConfig itemWaysModel)
        {
            CloseImmediately();
            itemPathModel.ClickGetWay(itemPathModel.chinItemModel.ID, itemWaysModel);
        }
 
        #endregion
 
    }
}