using UnityEngine.UI;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using DG.Tweening;
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using Snxxz.UI;
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using System.Collections;
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namespace Snxxz.UI
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{
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public class GetItemPathWin : Window
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{
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#region 成员变量
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[SerializeField]
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protected ItemCell _itemCell;
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[SerializeField]
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protected Text _nameText;
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[SerializeField]
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private Text _conditionText;
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[SerializeField]
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private Text needLvText;
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[SerializeField]
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Text realmTitleText;
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[SerializeField] Image realmImg;
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[SerializeField]
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private Text _itemTypeText;
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[SerializeField]
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protected Button _closeBtn;
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[SerializeField]
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protected Text _describeText;
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[SerializeField]
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RectTransform itemDesContent;
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[SerializeField]
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private ScrollRect scrollRect;
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[SerializeField]
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private LayoutElement scrollLayout;
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[SerializeField]
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protected GameObject _bottomPart;
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[SerializeField]
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private Button _getItemBtn;
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[SerializeField]
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protected RectTransform _itemInfoTips;
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[SerializeField]
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protected RectTransform _getWaysPosTips;
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[SerializeField]
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protected CanvasGroup _getWaysTips;
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[SerializeField]
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private ScrollerController _waysCtrl;
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[SerializeField]
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private Transform waysLineCell;
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[SerializeField]
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private Button _closeWaysBtn;
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[SerializeField] ModelShowPerfab modelShow;
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[SerializeField]
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[Header("初始移动坐标")]
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protected float startPosX = 400f;
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[SerializeField]
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[Header("结束坐标")]
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protected float endPosX = 272f;
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[SerializeField]
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[Header("移动时间")]
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protected float _moveTime = 0.3f;
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[SerializeField]
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protected CanvasGroup tipAlpha;
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#endregion
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GetItemPathModel _itemPathModel;
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protected GetItemPathModel itemPathModel
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{
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get
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{
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return _itemPathModel ?? (_itemPathModel = ModelCenter.Instance.GetModel<GetItemPathModel>());
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}
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}
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DailyQuestModel _questModel;
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protected DailyQuestModel QuestModel
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{
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get { return _questModel ?? (_questModel = ModelCenter.Instance.GetModel<DailyQuestModel>()); }
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}
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ItemTipsModel _itemTipsModel;
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ItemTipsModel itemTipsModel
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{
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get
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{
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return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
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}
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}
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Color32 conditionColor = new Color32(255, 244, 205, 255);
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Color32 conditionRedColor = new Color32(255, 1, 1, 255);
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Dictionary<int, int> petSkillDict;
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Dictionary<int, List<int>> mountSkillDict;
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protected override void BindController()
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{
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_waysCtrl.OnRefreshCell += RefreshWayCell;
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}
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protected override void AddListeners()
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{
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_closeBtn.onClick.AddListener(CloseWin);
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_getItemBtn.onClick.AddListener(OnClickGetItemBtn);
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_closeWaysBtn.onClick.AddListener(CloseWin);
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}
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protected override void OnPreOpen()
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{
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_bottomPart.gameObject.SetActive(false);
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InitUI();
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}
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protected override void OnAfterOpen()
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{
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transform.SetAsLastSibling();
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StartCoroutine(SetScrollSize());
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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NewBieCenter.Instance.CheckNewBieGuides(new int[] { 41 });
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}
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#region iteminfoTips逻辑
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protected virtual IEnumerator SetScrollSize()
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{
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yield return null;
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yield return null;
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SetMidUIHeight(itemDesContent.rect.height);
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StartCoroutine(ShowBottomPart());
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}
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IEnumerator ShowBottomPart()
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{
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yield return null;
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_bottomPart.SetActive(true);
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StartCoroutine(SetPanelScale());
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}
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IEnumerator SetPanelScale()
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{
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yield return null;
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if (modelShow == null || !modelShow.gameObject.activeInHierarchy)
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{
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startPosX = -476;
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endPosX = -668;
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_getWaysPosTips.anchoredPosition3D = new Vector3(670, 0, 0);
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}
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else
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{
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startPosX = -270;
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endPosX = -476;
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_getWaysPosTips.anchoredPosition3D = new Vector3(860, 0, 0);
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}
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_itemInfoTips.anchoredPosition3D = new Vector3(startPosX, 0, 0);
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_itemPathModel.SetInfoTipsPos(_itemInfoTips,_getWaysPosTips);
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tipAlpha.alpha = 1;
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}
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private void InitUI()
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{
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if (itemPathModel.chinItemModel == null)
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return;
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_closeBtn.gameObject.SetActive(true);
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_getWaysTips.alpha = 0;
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tipAlpha.alpha = 0;
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SetTopUI();
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SetMidUI();
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bool isShowModel = itemTipsModel.IsShowModel(itemPathModel.chinItemModel.ID, modelShow);
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if (isShowModel)
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{
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modelShow.gameObject.SetActive(true);
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}
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else
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{
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modelShow.gameObject.SetActive(false);
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}
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}
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private void SetTopUI()
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{
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ItemCellModel cellModel = new ItemCellModel(itemPathModel.chinItemModel.ID, false, 0, itemPathModel.isBind);
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_itemCell.Init(cellModel);
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_nameText.text = itemPathModel.chinItemModel.ItemName;
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_nameText.color = UIHelper.GetUIColor(itemPathModel.chinItemModel.ItemColor);
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_itemTypeText.text = itemPathModel.chinItemModel.ItemTypeName.ToString();
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CheckUselimit();
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}
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private void CheckUselimit()
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{
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int[] uselimits = itemPathModel.chinItemModel.UseCondiType;
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if (uselimits == null) return;
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_conditionText.gameObject.SetActive(false);
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needLvText.gameObject.SetActive(false);
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realmTitleText.gameObject.SetActive(false);
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realmImg.gameObject.SetActive(false);
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for (int i = 0; i < uselimits.Length; i++)
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{
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switch (uselimits[i])
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{
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case 0:
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if (itemPathModel.chinItemModel.UseLV > 1)
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{
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_conditionText.gameObject.SetActive(true);
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needLvText.gameObject.SetActive(true);
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}
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_conditionText.text = Language.Get("KnapS110");
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needLvText.text = itemPathModel.chinItemModel.UseLV.ToString();
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if (PlayerDatas.Instance.baseData.LV >= itemPathModel.chinItemModel.UseLV)
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{
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_conditionText.color = conditionColor;
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needLvText.color = conditionColor;
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}
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else
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{
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_conditionText.color = conditionRedColor;
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needLvText.color = conditionRedColor;
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}
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break;
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case 1:
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realmTitleText.gameObject.SetActive(true);
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realmImg.gameObject.SetActive(true);
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realmTitleText.text = Language.Get("RealmLimit1");
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RealmConfig realmConfig = RealmConfig.Get(itemPathModel.chinItemModel.RealmLimit);
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if (itemPathModel.chinItemModel.RealmLimit <= 0)
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{
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realmImg.SetSprite("NoRealm");
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}
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else
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{
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if (realmConfig != null)
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{
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realmImg.SetSprite(realmConfig.Img);
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}
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}
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if (PlayerDatas.Instance.baseData.realmLevel >= itemPathModel.chinItemModel.RealmLimit)
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{
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realmTitleText.color = conditionColor;
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}
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else
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{
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realmTitleText.color = conditionRedColor;
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}
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break;
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case 2:
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break;
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}
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}
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}
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private void SetMidUI()
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{
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_describeText.alignment = TextAnchor.UpperLeft;
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string infoDes = itemPathModel.GetAllInfoDes();
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if (infoDes.Contains("{Exp}"))
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{
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ulong expValue = itemTipsModel.GetAddExpValue(itemPathModel.chinItemModel.EffectValueA1, itemPathModel.chinItemModel.EffectValueB1);
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infoDes = infoDes.Replace("{Exp}", UIHelper.ReplaceLargeNum(expValue));
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}
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if (infoDes.Contains("{FightPower}"))
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{
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int fightPower = 0;
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itemTipsModel.TryGetFightPowerByItemId(itemPathModel.chinItemModel.ID, out fightPower);
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infoDes = infoDes.Replace("{FightPower}", fightPower.ToString());
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}
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_describeText.text = infoDes;
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}
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#region 点击事件
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private void OnClickGetItemBtn()
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{
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if (_getWaysTips.alpha <= 0)
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{
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Vector3 pos = new Vector3(endPosX, _itemInfoTips.anchoredPosition3D.y, 0);
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_itemInfoTips.DOAnchorPos3D(pos, _moveTime);
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_getWaysTips.DOFade(1, _moveTime);
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_closeBtn.gameObject.SetActive(false);
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CreateWayCell();
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}
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else
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{
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Vector3 pos = new Vector3(startPosX, _itemInfoTips.anchoredPosition3D.y, 0);
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_itemInfoTips.DOAnchorPos3D(pos, _moveTime);
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_getWaysTips.DOFade(0, _moveTime);
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_closeBtn.gameObject.SetActive(true);
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}
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}
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private void CloseWin()
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{
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itemPathModel.ResetAllModel();
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Close();
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}
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#endregion
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protected virtual void SetMidUIHeight(float midHeight)
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{
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scrollRect.enabled = false;
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if (midHeight < itemTipsModel.equipMidHeights[0])
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{
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scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[0];
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}
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else if (midHeight > itemTipsModel.equipMidHeights[1])
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{
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scrollRect.enabled = true;
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scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[1];
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}
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else
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{
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scrollLayout.preferredHeight = midHeight;
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}
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}
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#endregion
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#region getWaysTips逻辑
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private List<GetItemWaysConfig> getWayslist;
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protected virtual void CreateWayCell()
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{
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getWayslist = itemPathModel.GetWaysList(itemPathModel.chinItemModel);
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_waysCtrl.Refresh();
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int i = 0;
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int remain = getWayslist.Count % waysLineCell.childCount;
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int line = (int)getWayslist.Count / waysLineCell.childCount;
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if (remain > 0)
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{
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line += 1;
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}
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for (i = 0; i < line; i++)
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{
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_waysCtrl.AddCell(ScrollerDataType.Header, i);
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}
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_waysCtrl.Restart();
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}
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private void RefreshWayCell(ScrollerDataType type, CellView cell)
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{
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int i = 0;
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for (i = 0; i < cell.transform.childCount; i++)
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{
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WayCell wayCell = cell.transform.GetChild(i).GetComponent<WayCell>();
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if (wayCell == null)
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wayCell = cell.transform.GetChild(i).gameObject.AddComponent<WayCell>();
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int index = (cell.transform.childCount) * cell.index + i;
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if (index <= getWayslist.Count - 1)
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{
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cell.transform.GetChild(i).gameObject.SetActive(true);
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GetItemWaysConfig itemWaysModel = getWayslist[index];
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wayCell.icon.SetSprite(itemWaysModel.Icon);
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wayCell.wayName.text = itemWaysModel.Text;
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wayCell.funcName.text = itemWaysModel.name;
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wayCell.wayButton.RemoveAllListeners();
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wayCell.wayButton.AddListener(() =>
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{
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ClickWayCell(itemWaysModel);
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});
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}
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else
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{
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cell.transform.GetChild(i).gameObject.SetActive(false);
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}
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}
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}
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public void ClickWayCell(GetItemWaysConfig itemWaysModel)
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{
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CloseImmediately();
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itemPathModel.ClickGetWay(itemPathModel.chinItemModel.ID, itemWaysModel);
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}
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#endregion
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}
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}
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