少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class GetWaysWin : Window
    {
        [SerializeField]
        private ScrollerController _waysCtrl;
        [SerializeField]
        private Transform waysLineCell;
 
        [SerializeField]
        private Button _closeBtn;
 
        GetItemPathModel _itemPathModel;
        GetItemPathModel itemPathModel
        {
            get
            {
                return _itemPathModel ?? (_itemPathModel = ModelCenter.Instance.GetModel<GetItemPathModel>());
            }
        }
 
        DailyQuestModel _questModel;
        DailyQuestModel QuestModel
        {
            get { return _questModel ?? (_questModel = ModelCenter.Instance.GetModel<DailyQuestModel>()); }
        }
 
        protected override void BindController()
        {
            _waysCtrl.OnRefreshCell += RefreshWayCell;
        }
 
        protected override void AddListeners()
        {
            _closeBtn.onClick.AddListener(CloseWin);
        }
 
        protected override void OnPreOpen()
        {
            CreateWayCell();
        }
 
        protected override void OnAfterOpen()
        {
            transform.SetAsLastSibling();
        }
 
        protected override void OnPreClose()
        {
 
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        private List<GetItemWaysConfig> getWayslist;
        private void CreateWayCell()
        {
            getWayslist = itemPathModel.GetWaysList(itemPathModel.chinItemModel);
            _waysCtrl.Refresh();
            int i = 0;
            int remain = getWayslist.Count % waysLineCell.childCount;
            int line = (int)getWayslist.Count / waysLineCell.childCount;
            if (remain > 0)
            {
                line += 1;
            }
 
            for (i = 0; i < line; i++)
            {
                _waysCtrl.AddCell(ScrollerDataType.Header, i);
            }
            _waysCtrl.Restart();
        }
 
        private void RefreshWayCell(ScrollerDataType type, CellView cell)
        {
            int i = 0;
            for (i = 0; i < cell.transform.childCount; i++)
            {
                WayCell wayCell = cell.transform.GetChild(i).GetComponent<WayCell>();
                if (wayCell == null)
                    wayCell = cell.transform.GetChild(i).gameObject.AddComponent<WayCell>();
 
                int index = (cell.transform.childCount) * cell.index + i;
                if (index <= getWayslist.Count - 1)
                {
                    cell.transform.GetChild(i).gameObject.SetActive(true);
                    GetItemWaysConfig itemWaysModel = getWayslist[index];
                    wayCell.icon.SetSprite(itemWaysModel.Icon);
                    wayCell.wayName.text = itemWaysModel.Text;
                    wayCell.funcName.text = itemWaysModel.name;
                    wayCell.wayButton.RemoveAllListeners();
                    wayCell.wayButton.AddListener(() => {
                        ClickWayCell(itemWaysModel);
                    });
                }
                else
                {
                    cell.transform.GetChild(i).gameObject.SetActive(false);
                }
            }
        }
 
        public void ClickWayCell(GetItemWaysConfig itemWaysModel)
        {
            CloseImmediately();
            itemPathModel.ClickGetWay(itemPathModel.chinItemModel.ID, itemWaysModel);
        }
 
        private void CloseWin()
        {
            itemPathModel.ResetAllModel();
            Close();
        }
 
    }
}