少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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using UnityEngine;
using UnityEngine.UI;
 
using System.Collections;
using System.Collections.Generic;
using System;
 
namespace Snxxz.UI
{
    public class MakerDrugSuccessWin : Window
    {
        private ItemConfig _chinItemModel;
        private int _exp;
        [SerializeField] Text _getExpText;
        [SerializeField] Text _getDrugText;
        [SerializeField] GameObject getExpObj;
        [SerializeField] UIEffect successEffect;
 
        BlastFurnaceModel _furnaceModel;
        BlastFurnaceModel FurnaceModel
        {
            get
            {
                return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel<BlastFurnaceModel>());
            }
        }
 
        #region 实现抽象类
        protected override void BindController()
        {
           
        }
 
        protected override void AddListeners()
        {
 
        }
 
        protected override void OnPreOpen()
        {
            FurnaceModel.RefreshStoveModelEvent += RefreshUI;
            RefreshUI();
        }
 
        protected override void OnAfterOpen()
        {
          
        }
 
 
        protected override void OnPreClose()
        {
            FurnaceModel.RefreshStoveModelEvent -= RefreshUI;
        }
 
        protected override void OnAfterClose()
        {
            
        }
       #endregion
 
        private void RefreshUI()
        {
            _chinItemModel = ItemConfig.Get(FurnaceModel.makerItemID);
            if (_chinItemModel == null)
            {
                DebugEx.LogError("不存在此丹药ID");
                return;
            }
 
            _exp = (int)FurnaceModel.addExp;
            _getExpText.text = Language.Get("BlastFurnace106", _exp);
            successEffect.Play();
            string itemName = UIHelper.AppendStringColor(_chinItemModel.ItemColor, _chinItemModel.ItemName);
            _getDrugText.text = Language.Get("BlastFurnace107", itemName);
 
            if(FurnaceModel.IsReachMaxStoveLv())
            {
                getExpObj.SetActive(false);
            }
            else
            {
                getExpObj.SetActive(true);
            }
            //StartCoroutine(TimeDown(1));
        }
 
 
        IEnumerator TimeDown(float delayTime)
        {
            yield return new WaitForSeconds(delayTime);
            FurnaceModel.SetMakeDrugSuccessEvent(true);
            CloseImmediately();
        }
 
    }
}