少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class RealmProgressBehaviour : MonoBehaviour
    {
        [SerializeField] RealmStageBehaviour[] m_RealmStages;
        [SerializeField] SmoothSlider m_ItemSlider;
        [SerializeField] Text m_RealmPoint;
        [SerializeField] Text m_OpenRemind;
        [SerializeField] RectTransform m_ContainerPoint;
        [SerializeField] float m_StartRealmPositionx;
        [SerializeField] float m_EndRealmPositionx;
        [SerializeField] float m_BigRealmBottomWidth;
        [SerializeField] float m_Spacing;
 
        [SerializeField] RectTransform m_ContainerRemind;
        [SerializeField] PropertyBehaviour m_SpecialProperty;
        [SerializeField] Text m_HurtRemind;
 
        RealmModel model { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
 
        static readonly Vector2 middleLeft = new Vector2(0, 0.5f);
        static readonly Vector2 middleRight = new Vector2(1, 0.5f);
        static readonly Vector2 middleCenter = new Vector2(0.5f, 0.5f);
 
        float leftRatio = 0f;
        float rightRatio = 0;
 
        public void Display()
        {
            DisplayStages();
            DisplayProgress();
        }
 
        void DisplayStages()
        {
            var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
            int start = 0; int end = 0;
            model.TryGetRealmStage(realmLevel, out start, out end);
            var index = 0;
 
            m_ContainerRemind.gameObject.SetActive(false);
 
            for (int i = start; i <= realmLevel; i++)
            {
                var rect = m_RealmStages[index].transform as RectTransform;
                rect.anchorMax = middleLeft;
                rect.anchorMin = middleLeft;
                rect.pivot = middleLeft;
                if (i == start)
                {
                    rect.anchoredPosition = new Vector2(m_StartRealmPositionx, 0);
                    leftRatio = (m_StartRealmPositionx + m_RealmStages[0].GetWidth(i)) / m_ContainerPoint.rect.width;
                }
                else
                {
                    var width = 0f;
                    for (int k = start; k < i; k++)
                    {
                        width += m_RealmStages[0].GetWidth(k);
                        width += m_Spacing;
                    }
                    var positionx = m_StartRealmPositionx + width;
                    rect.anchoredPosition = new Vector2(positionx, 0);
                    if (i == realmLevel)
                    {
                        leftRatio = (positionx + m_RealmStages[0].GetWidth(i)) / m_ContainerPoint.rect.width;
                    }
                }
                m_RealmStages[index].gameObject.SetActive(true);
                m_RealmStages[index].Display(i, false);
                index++;
            }
            end = end == model.realmMaxLevel ? end : (end + 1);
            for (int i = end; i > realmLevel; i--)
            {
                var rect = m_RealmStages[index].transform as RectTransform;
                rect.anchorMax = middleRight;
                rect.anchorMin = middleRight;
                if (i == end)
                {
                    rect.pivot = middleCenter;
                    rect.anchoredPosition = new Vector2(m_EndRealmPositionx, 0);
                    rightRatio = Mathf.Abs(m_EndRealmPositionx - m_BigRealmBottomWidth / 2 + 30) / m_ContainerPoint.rect.width;
                }
                else
                {
                    var width = 0f;
                    for (int k = end - 1; k > i; k--)
                    {
                        width += m_RealmStages[0].GetWidth(k);
                        width += m_Spacing;
                    }
                    rect.pivot = middleRight;
                    var positionx = m_EndRealmPositionx - m_BigRealmBottomWidth / 2 - m_Spacing - width;
                    rect.anchoredPosition = new Vector2(positionx, 0);
                    if (i == realmLevel + 1)
                    {
                        rightRatio = (Mathf.Abs(positionx) + m_RealmStages[0].GetWidth(i)) / m_ContainerPoint.rect.width;
                    }
                }
                m_RealmStages[index].gameObject.SetActive(true);
                m_RealmStages[index].Display(i, i == end);
                DisplayRemind(i);
                index++;
            }
            for (int i = index; i < m_RealmStages.Length; i++)
            {
                m_RealmStages[i].gameObject.SetActive(false);
            }
        }
 
        public void DisplayProgress(bool anim = false)
        {
            var deltaRatio = 1 - leftRatio - rightRatio;
            var realmPoint = PlayerDatas.Instance.extersion.realmPoint;
            var config = RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel);
            var progress = leftRatio + deltaRatio * (Mathf.Min((float)realmPoint / config.NeedPoint, 1));
            m_ItemSlider.delay = anim ? 0.2f : 0f;
            m_ItemSlider.value = progress;
 
            m_RealmPoint.transform.localPosition = m_RealmPoint.transform.localPosition.SetX(m_ContainerPoint.rect.width * (leftRatio + deltaRatio * 0.5f));
            m_RealmPoint.text = StringUtility.Contact(UIHelper.AppendStringColor(realmPoint >= config.NeedPoint ? TextColType.Green : TextColType.Red,
                realmPoint.ToString()), "/", config.NeedPoint);
 
            m_OpenRemind.text = realmPoint < config.NeedPoint ?
                UIHelper.ReplaceNewLine(Language.Get("RealmCollectingTab", config.NeedPoint - realmPoint)) : string.Empty;
            m_OpenRemind.transform.localPosition = m_OpenRemind.transform.localPosition.SetX(m_ContainerPoint.rect.width * (leftRatio + deltaRatio * 0.5f));
        }
 
        public void DisplayRemind(int _realmLv)
        {
            var config = RealmConfig.Get(_realmLv);
            if (config.specialProperty != 0)
            {
                m_ContainerRemind.gameObject.SetActive(true);
                var index = 0;
                for (int i = 0; i < config.AddAttrType.Length; i++)
                {
                    if (config.AddAttrType[i] == config.specialProperty)
                    {
                        index = i;
                        break;
                    }
                }
                m_SpecialProperty.DisplayColon(config.specialProperty, config.AddAttrNum[index]);
                m_HurtRemind.text = UIHelper.ReplaceNewLine(Language.Get("RealmSuppressHurt", UIHelper.GetRealmName(config.Lv), (float)model.realmSuppressHurt / 100));
            }
        }
    }
}