少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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using System;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class ActiveAttrCell : MonoBehaviour
    {
        [SerializeField] UIAlphaTween alphaTween;
        [SerializeField] PositionTween moveTween;
        [SerializeField] Text nameText;
        [SerializeField] Text valueText;
        [SerializeField] RectTransform rect;
        
        private void OnEnable()
        {
            SetEndMovePos(rect.anchoredPosition3D.y);
            moveTween.Play();
            alphaTween.Play();
        }
 
        public void SetModel(int attrId,int attrValue)
        {
            PlayerPropertyConfig propertyConfig = PlayerPropertyConfig.Get(attrId);
            nameText.text = StringUtility.Contact(propertyConfig.Name, ":");
            valueText.text = StringUtility.Contact("+", GetProValueTypeStr(propertyConfig,attrValue));
        }
 
        private void SetEndMovePos(float posY)
        {
            moveTween.from = new Vector3(moveTween.from.x,posY,0);
            moveTween.to = new Vector3(moveTween.to.x, posY, 0);
        }
 
        public string GetProValueTypeStr(PlayerPropertyConfig playerproModel, int value)
        {
            string s = "";
            if (playerproModel.ISPercentage == 0)
            {
                s = value.ToString();
            }
            else if (playerproModel.ISPercentage == 1)
            {
                s = (float)Math.Round(value / 100f, 1) + "%";
            }
            else if (playerproModel.ISPercentage == 2)
            {
                s = ((float)Math.Round(value / 100f, 1)).ToString();
            }
            return s;
        }
    }
}