少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
using System.Text;
 
namespace Snxxz.UI
{
    public class SkillDetails
    {
        public static SkillSourceType sourceType { get; private set; }
 
        public static SkillConfig skillConfig { get; private set; }
 
        public static int godWeaponType { get; private set; }
        public static int godWeaponEffectStage { get; private set; }
 
        public static List<string> skillDescriptions = new List<string>();
 
        public static string skillSource { get; private set; }
 
        public static int fightPower { get; private set; }
 
        static MagicianModel godWeaponModel
        {
            get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
        }
 
        public static void ShowSkillDetails(int skillId, SkillSourceType type, int fightPower, params string[] infos)
        {
            SkillDetails.fightPower = fightPower;
            sourceType = type;
            skillConfig = SkillConfig.Get(skillId);
            skillDescriptions.Clear();
            switch (type)
            {
                case SkillSourceType.GodWeaponSkill:
                    {
                        skillSource = infos[0];
                        skillDescriptions.Add(skillConfig.Description);
                        skillDescriptions.Add(infos[1]);
                    }
                    break;
                case SkillSourceType.PlayerSkill:
                    {
                        skillSource = skillConfig.SkillName;
                        skillDescriptions.Add(skillConfig.Description);
                    }
                    break;
                case SkillSourceType.PetSkill:
                    {
                        if (infos.Length <= 0)
                        {
                            skillDescriptions.Add(skillConfig.Description);
                        }
                        else if (infos.Length == 1)
                        {
                            skillDescriptions.Add(infos[0]);
                        }
                        else if (infos.Length == 2)
                        {
                            skillDescriptions.Add(infos[0]);
                            skillDescriptions.Add(infos[1]);
 
                        }
                        else if (infos.Length == 3)
                        {
                            skillDescriptions.Add(skillConfig.Description);
                            skillDescriptions.Add(infos[2]);
                        }
                    }
                    break;
                case SkillSourceType.ViewHorsePet:
                    {
                        skillDescriptions.Add(skillConfig.Description);
                        skillDescriptions.Add(infos[0]);
                    }
                    break;
                case SkillSourceType.BlastFurnace:
                    {
                        skillSource = infos[0];
                        skillDescriptions.Add(skillConfig.Description);
                    }
                    break;
                case SkillSourceType.DogzSkill:
                    {
                        skillDescriptions.Add(skillConfig.Description);
                    }
                    break;
                case SkillSourceType.JadeDynastySkill:
                    {
                        skillDescriptions.Add(skillConfig.Description);
                    }
                    break;
            }
            if (!WindowCenter.Instance.IsOpen<SkillDetailsWin>())
            {
                WindowCenter.Instance.Open<SkillDetailsWin>();
            }
        }
 
        public static void ShowGodWeaponEffectSkill(int godWeaponType, int stage)
        {
            SkillDetails.godWeaponType = godWeaponType;
            godWeaponEffectStage = stage;
            sourceType = SkillSourceType.GodWeaponEffectSkill;
            skillDescriptions.Clear();
            var dict = godWeaponModel.GetEffectPropertyUpper(godWeaponType, stage);
            var level = godWeaponModel.GetGodWeaponStageRequireLevel(godWeaponType, stage);
            fightPower = 0;
            if (dict != null)
            {
                fightPower = UIHelper.GetFightPower(dict);
            }
 
            if (!WindowCenter.Instance.IsOpen<SkillDetailsWin>())
            {
                WindowCenter.Instance.Open<SkillDetailsWin>();
            }
        }
 
        public enum SkillSourceType
        {
            GodWeaponSkill,
            GodWeaponEffectSkill,
            PlayerSkill,
            PetSkill,
            BlastFurnace,
            ViewHorsePet,
            DogzSkill,
            JadeDynastySkill,
        }
    }
}