少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, September 09, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class SkillDetailsWin : Window
    {
        [SerializeField] Button m_Close;
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillInfo1;
        [SerializeField] Text m_SkillInfo2;
        [SerializeField] RectTransform m_ContainerDescription;
        [SerializeField] Text[] m_Descriptions;
        [SerializeField] RectTransform m_ContaienrFightPower;
        [SerializeField] Text m_FightPower;
        [SerializeField] RectTransform m_ContainerGodWeaponEffectSkill;
        [SerializeField] PropertyBehaviour[] m_Propertys;
        [SerializeField] Text m_GodWeaponEffectCondition;
        [SerializeField] RectTransform m_ContainerPlayer;
        [SerializeField] RawImage m_RawPlayer;
 
        MagicianModel godWeaponModel { get { return ModelCenter.Instance.GetModel<MagicianModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.onClick.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            m_ContainerGodWeaponEffectSkill.gameObject.SetActive(false);
            m_ContainerDescription.gameObject.SetActive(false);
            m_ContainerPlayer.gameObject.SetActive(false);
            switch (SkillDetails.sourceType)
            {
                case SkillDetails.SkillSourceType.GodWeaponEffectSkill:
                    DisplayGodWeaponEffectSkill();
                    break;
                default:
                    DisplayNormal();
                    break;
            }
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            UI3DModelExhibition.InstanceClone1.StopShow();
        }
 
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        void DisplayNormal()
        {
            m_SkillInfo2.gameObject.SetActive(true);
            m_ContainerDescription.gameObject.SetActive(true);
            m_SkillIcon.SetSprite(SkillDetails.skillConfig.IconName);
 
            switch (SkillDetails.sourceType)
            {
                case SkillDetails.SkillSourceType.GodWeaponSkill:
                    {
                        m_SkillInfo2.text = SkillDetails.skillConfig.SkillName;
                        m_SkillInfo1.text = SkillDetails.skillSource;
                    }
                    break;
                case SkillDetails.SkillSourceType.PetSkill:
                    {
                        if (SkillDetails.skillConfig.CoolDownTime > 0)
                        {
                            m_SkillInfo2.text = StringUtility.Contact("CD:", (float)SkillDetails.skillConfig.CoolDownTime / 1000, Language.Get("RealmWin_Bewrite_35"));
                        }
                        else
                        {
                            m_SkillInfo2.gameObject.SetActive(false);
                        }
                        m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                    }
                    break;
                case SkillDetails.SkillSourceType.ViewHorsePet:
                    {
                        if (SkillDetails.skillConfig.CoolDownTime > 0)
                        {
                            m_SkillInfo2.text = StringUtility.Contact("CD:", (float)SkillDetails.skillConfig.CoolDownTime / 1000, Language.Get("RealmWin_Bewrite_35"));
                        }
                        else
                        {
                            m_SkillInfo2.gameObject.SetActive(false);
                        }
                        m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                    }
                    break;
                case SkillDetails.SkillSourceType.BlastFurnace:
                    {
                        m_SkillInfo2.text = SkillDetails.skillConfig.SkillName;
                        m_SkillInfo1.text = SkillDetails.skillSource;
                    }
                    break;
                case SkillDetails.SkillSourceType.DogzSkill:
                    {
                        m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                        m_SkillInfo2.text = Language.Get("PlayerDetail_Level", SkillDetails.skillConfig.SkillLV);
                    }
                    break;
                case SkillDetails.SkillSourceType.JadeDynastySkill:
                    {
                        m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                        m_SkillInfo2.gameObject.SetActive(false);
                    }
                    break;
            }
 
            DisplayDescriptions();
 
            DisplayFightPower();
        }
 
        void DisplayGodWeaponEffectSkill()
        {
            m_ContainerGodWeaponEffectSkill.gameObject.SetActive(true);
            m_ContainerPlayer.gameObject.SetActive(true);
            var level = godWeaponModel.GetGodWeaponStageRequireLevel(SkillDetails.godWeaponType, SkillDetails.godWeaponEffectStage);
            var godWeaponEffectConfig = GodWeaponEffectConfig.Get(SkillDetails.godWeaponType, level);
            var config = GodWeaponConfig.GetConfig(SkillDetails.godWeaponType, 1);
            m_SkillIcon.SetSprite(godWeaponModel.GetEffectSkillIcon(godWeaponEffectConfig.type, godWeaponEffectConfig.level));
            m_SkillInfo1.text = Language.Get("GodWeaponEffectSource", config.Name);
            m_SkillInfo2.text = godWeaponEffectConfig.skillName;
 
            var dict = godWeaponModel.GetEffectPropertyUpper(SkillDetails.godWeaponType, SkillDetails.godWeaponEffectStage);
            if (dict != null && dict.Count > 0)
            {
                var index = 0;
                foreach (var key in dict.Keys)
                {
                    m_Propertys[index].gameObject.SetActive(true);
                    m_Propertys[index].DisplayUpper(key, dict[key]);
                    index++;
                }
                for (int i = index; i < m_Propertys.Length; i++)
                {
                    m_Propertys[i].gameObject.SetActive(false);
                }
            }
 
            m_GodWeaponEffectCondition.text = Language.Get("L1113", config.Name, level);
 
            var job = PlayerDatas.Instance.baseData.Job;
            var godWeaponDict = new Dictionary<int, int>();
            godWeaponDict.Add(SkillDetails.godWeaponType, level);
 
            var data = new UI3DPlayerExhibitionData()
            {
                job = job,
                godWeapons = godWeaponDict,
            };
            UI3DModelExhibition.InstanceClone1.ShowOtherPlayer(m_RawPlayer, data);
 
            DisplayFightPower();
        }
 
        void DisplayDescriptions()
        {
            for (int i = 0; i < m_Descriptions.Length; i++)
            {
                m_Descriptions[i].gameObject.SetActive(i < SkillDetails.skillDescriptions.Count);
                if (i < SkillDetails.skillDescriptions.Count)
                {
                    m_Descriptions[i].text = SkillDetails.skillDescriptions[i];
                }
            }
        }
 
        void DisplayFightPower()
        {
            m_ContaienrFightPower.gameObject.SetActive(SkillDetails.fightPower > 0);
            if (SkillDetails.fightPower > 0)
            {
                m_FightPower.text = StringUtility.Contact("+", SkillDetails.fightPower);
            }
        }
    }
 
}