少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 13, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace Snxxz.UI
{
 
    public class PotentialItemUseWin : Window
    {
        [SerializeField]
        CyclicScroll m_PotentialScroll;
        [SerializeField]
        Button m_Close;
 
        TreasureModel m_Model;
        TreasureModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>()); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            DisplayPotentialBooks();
        }
 
        #endregion
 
        void DisplayPotentialBooks()
        {
            Treasure treasure;
            if (!model.TryGetTreasure(model.selectedTreasure, out treasure))
            {
                return;
            }
 
            var potential = treasure.GetPotential(model.selectedPotential);
            var levelUpType = model.GetSkillLevelUpType(potential.id);
            var levelupId = TreasureModel.GetSkillLevelUpId(levelUpType, potential.level + 1);
            var config = TreasureSkillConfig.Get(levelupId);
 
            var books = new List<PotentialBook>();
            for (int i = 0; i < config.Meterial2ID.Length; i++)
            {
                var itemId = config.Meterial2ID[i];
                var needCount = config.MeterialNum2[i];
                var rate = config.Rate[i];
                books.Add(new PotentialBook(itemId, needCount, rate, levelupId));
            }
            m_PotentialScroll.Init(books);
        }
 
    }
 
}