少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class TreasureSoulAchievementCell : CellView
    {
        [SerializeField] Text m_Description;
        [SerializeField] Text m_Progress;
        [SerializeField] Image m_Complete;
        [SerializeField] Button m_Goto;
 
        AchievementModel model { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
 
        TreasureSoulModel treasureSoulModel { get { return ModelCenter.Instance.GetModel<TreasureSoulModel>(); } }
 
        int achievementId = 0;
 
        private void OnEnable()
        {
            model.achievementProgressUpdateEvent += AchievementProgressUpdateEvent;
            model.achievementCompletedEvent += AchievementCompletedEvent;
        }
 
        private void OnDisable()
        {
            model.achievementProgressUpdateEvent -= AchievementProgressUpdateEvent;
            model.achievementCompletedEvent -= AchievementCompletedEvent;
        }
 
        private void AchievementProgressUpdateEvent(int _id)
        {
            if (_id == achievementId)
            {
                Display(achievementId);
            }
        }
 
        private void AchievementCompletedEvent(int _id)
        {
            if (_id == achievementId)
            {
                Display(achievementId);
            }
        }
 
        public void Display(int _achievementId)
        {
            achievementId = _achievementId;
            Achievement achievement;
            var config = SuccessConfig.Get(_achievementId);
            if (config != null)
            {
                m_Description.text = UIHelper.ReplaceNewLine(AchievementModel.ParseAchievementDescription(achievementId));
            }
            m_Complete.gameObject.SetActive(false);
            m_Goto.gameObject.SetActive(false);
            m_Goto.RemoveAllListeners();
            if (model.TryGetAchievement(_achievementId, out achievement))
            {
                var progress = achievement.completed ? config.NeedCnt : Mathf.Clamp(achievement.progress, 0, config.NeedCnt);
                m_Progress.text = StringUtility.Contact("(", UIHelper.AppendStringColor(progress >= config.NeedCnt ? TextColType.Green : TextColType.Red, progress.ToString(), true)
                    , "/", config.NeedCnt, ")");
                m_Complete.gameObject.SetActive(achievement.completed);
                m_Goto.gameObject.SetActive(!achievement.completed);
                m_Goto.AddListener(() =>
                {
                    model.GotoCompleteAchievement(_achievementId);
                    treasureSoulModel.gotoSoul = treasureSoulModel.selectSoul;
                });
            }
        }
    }
}