少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 c7f64d977c4e2884d5411a5a2d0f37b6afa52963
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using System;
 
namespace Snxxz.UI
{
    public class TreasureSoulBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_SoulName;
        [SerializeField] Text m_SoulState;
        [SerializeField] Image m_SelectImg;
        [SerializeField] Button m_SelectBtn;
        [SerializeField] RedpointBehaviour m_Redpoint;
 
        int treasureSoulId = 0;
 
        TreasureSpecialData special;
 
        TreasureSoulModel model
        {
            get
            {
                return ModelCenter.Instance.GetModel<TreasureSoulModel>();
            }
        }
 
        AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
 
        private void Awake()
        {
            m_SelectBtn.onClick.AddListener(OnSelect);
        }
 
        private void OnEnable()
        {
            model.treasureSelectSoulChangeEvent += TreasureSelectSoulChangeEvent;
            model.treasureSoulEvent += TreasureSoulEvent;
            //achievementModel.achievementCompletedEvent += AchievementCompletedEvent;
        }
 
        private void OnDisable()
        {
            model.treasureSelectSoulChangeEvent -= TreasureSelectSoulChangeEvent;
            model.treasureSoulEvent -= TreasureSoulEvent;
            //achievementModel.achievementCompletedEvent -= AchievementCompletedEvent;
        }
 
        //private void AchievementCompletedEvent(int _id)
        //{
        //    int achievementId = 0;
        //    if (model.TryGetLockAchievement(treasureSoulId, out achievementId))
        //    {
        //        if (achievementId == _id)
        //        {
        //            DisplayState();
        //        }
        //    }
        //}
 
        public void Display(int _id)
        {
            treasureSoulId = _id;
            m_Redpoint.redpointId = 0;
            if (model.TryGetTreasureSoul(_id, out special))
            {
                var config = TreasurePrivilegeConfig.Get(_id);
                if (config == null)
                {
                    return;
                }
                m_Redpoint.redpointId = special.redpoint.id;
                m_SoulName.text = config.Name;
                m_SelectImg.SetSprite(model.selectSoul == treasureSoulId ? "ListBtn_Select" : "ListBtn_UnSelect");
                DisplayState();
            }
        }
 
        void DisplayState()
        {
            if (special != null)
            {
                if (special.active)
                {
                    m_SoulState.text = Language.Get("TreasureSoul_Awoke");
                }
                else
                {
                    m_SoulState.text = Language.Get("TreasureSoul_Awaking");
 
                    //int achievementId = 0;
                    //bool unlock = true;
                    //if (model.TryGetLockAchievement(treasureSoulId, out achievementId))
                    //{
                    //    Achievement achievement;
                    //    if (achievementModel.TryGetAchievement(achievementId, out achievement))
                    //    {
                    //        unlock = achievement.completed;
                    //    }
                    //}
                    //if (unlock)
                    //{
                    //    m_SoulState.text = Language.Get("TreasureSoul_Awaking");
                    //}
                    //else
                    //{
                    //    var successConfig = SuccessConfig.Get(achievementId);
                    //    m_SoulState.text = Language.Get("TreasureSoulRealm", successConfig.NeedCnt);
                    //}
                }
            }
        }
 
        private void TreasureSelectSoulChangeEvent(int _id)
        {
            if (special != null)
            {
                m_SelectImg.SetSprite(model.selectSoul == treasureSoulId ? "ListBtn_Select" : "ListBtn_UnSelect");
            }
        }
 
        private void TreasureSoulEvent(int _id)
        {
            if (_id == treasureSoulId)
            {
                DisplayState();
            }
        }
 
        private void OnSelect()
        {
            model.selectSoul = treasureSoulId;
        }
    }
}