少年修仙传客户端代码仓库
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
using System;
using IFix.Core;
using System.Reflection;
 
namespace Snxxz.UI
{
    
    public class RoleModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        public int openUIMark = 0;  //自定义openui带的数字含义,规律其一为功能ID*10000 + 数字
        Dictionary<int,Int2> customAwardsDict = new Dictionary<int, Int2>();
 
        public event Action OnCustomAwardsEvent;
        FriendsModel friendsModel { get { return ModelCenter.Instance.GetModel<FriendsModel>(); } }
        public string RecordPlayerNameKey;
        public override void Init()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            customAwardsDict.Clear();
        }
 
        public void OnAfterPlayerDataInitialize()
        {
          
        }
 
        public void OnPlayerLoginOk()
        {
            RecordPlayerNameKey = StringUtility.Contact("RecordPlayerName",PlayerDatas.Instance.baseData.PlayerID);
            SendRenameInfoToPlayer();
        }
 
        public override void UnInit()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        }
 
        public string playerRename { get; private set; }
        public void SetRename(string rename)
        {
            playerRename = rename;
        }
        #region 协议
        public void ServerRenameResult(HA921_tagUpdatePlayerNameResult renameResult)
        {
            switch ((RoleRenameResult)renameResult.Result)
            {
                case RoleRenameResult.MoneyErr:
                    SysNotifyMgr.Instance.ShowTip("GoldErr");
                    break;
                case RoleRenameResult.NameRuleErr:
                    ServerTipDetails.DisplayNormalTip(Language.Get("L1007"));
                    break;
                case RoleRenameResult.NameLengErr:
                    break;
                case RoleRenameResult.NameRepeatErr:
                    SysNotifyMgr.Instance.ShowTip("RepeatName");
                    break;
                case RoleRenameResult.RenameFailErr:
                    break;
                case RoleRenameResult.RenameSuccess:
                    LocalSave.SetString(RecordPlayerNameKey, UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName));
                    SysNotifyMgr.Instance.ShowTip("RenameSuccess01", playerRename);
                    if(WindowCenter.Instance.IsOpen<RoleRenameWin>())
                    {
                        WindowCenter.Instance.Close<RoleRenameWin>();
                    }
                    GameNetSystem.Instance.Reconnect();
                    break;
            }
        }
        #endregion
 
        private void SendRenameInfoToPlayer()
        {
            if(PlayerPrefs.HasKey(RecordPlayerNameKey))
            {
                string recordName = LocalSave.GetString(RecordPlayerNameKey);
                if(!string.IsNullOrEmpty(recordName))
                {
                    string info = Language.Get("RenameText_02",recordName, playerRename);
                    friendsModel.SendChatInfoByGroup(GroupType.Friend, info);
                    PlayerPrefs.DeleteKey(RecordPlayerNameKey);
                }
            }
        }
 
        public void OpenRolePanel()
        {
            var functionOrder = 0;
            var godWeaponModel = ModelCenter.Instance.GetModel<MagicianModel>();
            var gatherSoulModel = ModelCenter.Instance.GetModel<GatheringSoulModel>();
            var reikiRootModel = ModelCenter.Instance.GetModel<ReikiRootModel>();
            var fashionDressModel = ModelCenter.Instance.GetModel<FashionDressModel>();
            if (MainRedDot.Instance.roleTagRedpoint.state != RedPointState.None)
            {
                functionOrder = 0;
            }
            else if (reikiRootModel.redpoint.state == RedPointState.Simple)
            {
                functionOrder = 1;
            }
            else if (fashionDressModel.redpoint.state == RedPointState.Simple)
            {
                functionOrder = 2;
            }
            else if (godWeaponModel.magicianRedpoint.state != RedPointState.None)
            {
                functionOrder = 3;
            }
            else if (gatherSoulModel.redpoint.state != RedPointState.None)
            {
                functionOrder = 4;
            }
            WindowCenter.Instance.Open<RolePanel>(false, functionOrder);
        }
 
        //功能:是否提醒过  1 在线特惠
        public Dictionary<int, int> funcInfo = new Dictionary<int, int>();
        private void OnFuncStateChangeEvent(int id)
        {
            if (id == 193)
            {
                //无限货币每日上线弹框一次
                if (ILRuntimeUtility.Instance.ModelInvoke<bool>("OnlineRechargeModel", "IsOpen"))
                {
                    funcInfo[1] = 0;
                }
            }
        }
 
        public void SetCustomAwardsState(HA3CC_tagMCCustomAwardInfo pack)
        {
            for (int i = 0; i < pack.RecordStateList.Length; i++)
            {
                customAwardsDict[pack.RecordStateList[i].KeyNum] = new Int2((int)pack.RecordStateList[i].CanGetState, (int)pack.RecordStateList[i].GetState);
            }
            OnCustomAwardsEvent?.Invoke();
        }
 
        //对应奖励表
        // 0 未达成 1 可领取 2 已领取
        public int GetCustomAwardState(int awardID)
        {
            int keyNum = awardID / 31;
            int bitNum = awardID % 31;
            if (!customAwardsDict.ContainsKey(keyNum))
                return 0;
 
            if (((int)Math.Pow(2, bitNum) & customAwardsDict[keyNum].x) <= 0)
                return 0;
 
            if (((int)Math.Pow(2, bitNum) & customAwardsDict[keyNum].y) <= 0)
                return 1;
 
            return 2;
        }
 
        public void GetCustomAward(int awardID)
        {
            CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
            pak.RewardType = 61;
            pak.DataEx = (uint)awardID;
            GameNetSystem.Instance.SendInfo(pak);
        }
    }
}