少年修仙传客户端代码仓库
client_linchunjie
2019-03-14 c9add585a6990f1beecb94a946eaa3f5d27dcbd1
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, February 27, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class EquipSlotBehaviour : MonoBehaviour
    {
        [SerializeField] Button m_Select;
        [SerializeField] RectTransform m_SelectedContainer;
 
        [SerializeField] Text m_SlotName;
        [SerializeField] Image m_Icon;
        [SerializeField] Image m_IconFrame;
        [SerializeField] RectTransform m_LockContainer;
        [SerializeField] Text m_UnLockCondition;
 
        EquipModel model { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
 
        int level = 0;
        int place = 0;
        EquipSlot slot;
 
        public void Display(int level, int place)
        {
            this.level = level;
            var set = model.GetEquipSet(level);
            slot = set.GetEquipSlot(place);
 
            DisplayBaseInfo();
            DisplayDynamicInfo(true);
 
            m_Select.SetListener(Select);
        }
 
        public void Dispose()
        {
            slot = null;
        }
 
        private void LateUpdate()
        {
            DisplayDynamicInfo(false);
        }
 
        private void DisplayBaseInfo()
        {
            m_SlotName.text = UIHelper.GetEquipPlaceName(place);
            var unLocked = slot.unLocked;
            if (unLocked)
            {
                m_LockContainer.gameObject.SetActive(false);
                m_SlotName.gameObject.SetActive(string.IsNullOrEmpty(slot.equip.value));
            }
            else
            {
                m_LockContainer.gameObject.SetActive(true);
                m_SlotName.gameObject.SetActive(false);
                var needRealm = slot.GetUnLockRealmLevel();
                var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
                if (realmLevel >= needRealm)
                {
                    m_UnLockCondition.gameObject.SetActive(false);
                }
                else
                {
                    m_UnLockCondition.gameObject.SetActive(true);
                    var config = RealmConfig.Get(needRealm);
                    m_UnLockCondition.text = string.Format("{0}解锁", config.Name);
                }
            }
        }
 
        private void DisplayDynamicInfo(bool force)
        {
            if (slot == null)
            {
                return;
            }
 
            if (force || slot.equip.dirty)
            {
                var equipGuid = slot.equip.Fetch();
                var equip = packModel.GetItemByGuid(equipGuid);
                if (equip == null)
                {
                    m_SlotName.gameObject.SetActive(false);
                    m_Icon.SetSprite(GetDefaultEquipIcon(slot.place));
                    m_IconFrame.SetItemBackGround(0);
                }
                else
                {
                    m_SlotName.gameObject.SetActive(slot.unLocked);
                    m_Icon.SetSprite(equip.config.IconKey);
                    m_IconFrame.SetItemBackGround(equip.config.ItemColor);
                }
            }
 
            if (force || slot.selected.dirty)
            {
                m_SelectedContainer.gameObject.SetActive(slot.selected.Fetch());
            }
        }
 
        private string GetDefaultEquipIcon(int place)
        {
            return string.Empty;
        }
 
        private void Select()
        {
            if (slot.unLocked)
            {
                if (slot.selected.value)
                {
                    tipModel.SetItemTipsModel(PackType.Equip, slot.equip.value, false);
                    tipModel.SetPutOnTipsBtn(tipModel.curAttrData);
                    tipModel.ShowUICtrl();
                }
                else
                {
                    model.SelectSet(this.level, slot.place);
                }
            }
        }
 
    }
 
}