少年修仙传客户端代码仓库
client_linchunjie
2019-03-14 c9add585a6990f1beecb94a946eaa3f5d27dcbd1
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using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class PropertyBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_PropertyName;
        [SerializeField] Text m_PropertyValue;
        [SerializeField] Text m_PropertyAdd;
 
        public void Display(int _property, int _value)
        {
            var config = PlayerPropertyConfig.Get(_property);
            if (config != null)
            {
                m_PropertyName.text = config.Name;
                m_PropertyValue.text = StringUtility.Contact(
                    UIHelper.ReplaceLargeNum(UIHelper.ReplacePercentage(_value, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                    config.ISPercentage == 1 ? "%" : string.Empty);
            }
        }
 
        public void DisplayUpper(int _property, int _value)
        {
            var config = PlayerPropertyConfig.Get(_property);
            if (config != null)
            {
                m_PropertyName.text = config.Name;
                m_PropertyValue.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(
                    UIHelper.ReplacePercentage(_value, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                    config.ISPercentage == 1 ? "%" : string.Empty);
            }
        }
 
        public void DisplayColon(int _property, int _value)
        {
            var config = PlayerPropertyConfig.Get(_property);
            if (config != null)
            {
                m_PropertyName.text = StringUtility.Contact(config.Name, ":");
                m_PropertyValue.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(
                    UIHelper.ReplacePercentage(_value, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                    config.ISPercentage == 1 ? "%" : string.Empty);
            }
        }
 
        public void DisplayAdd(int _property, int _value, int _add)
        {
            var config = PlayerPropertyConfig.Get(_property);
            if (config != null)
            {
                m_PropertyName.text = StringUtility.Contact(config.Name, ":");
                m_PropertyValue.text = StringUtility.Contact(UIHelper.ReplaceLargeNum(
                    UIHelper.ReplacePercentage(_value, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                    config.ISPercentage == 1 ? "%" : string.Empty);
                if (_add == 0)
                {
                    m_PropertyAdd.text = string.Empty;
                }
                else
                {
                    m_PropertyAdd.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(
                        UIHelper.ReplacePercentage(_add, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                       config.ISPercentage == 1 ? "%" : string.Empty);
                }
            }
        }
 
        public void DisplayGodWeaponAdd(int _property, int _value, int _add)
        {
            var config = PlayerPropertyConfig.Get(_property);
            if (config != null)
            {
                m_PropertyName.text = config.Name;
                m_PropertyValue.text = StringUtility.Contact(UIHelper.ReplaceLargeNum(
                    UIHelper.ReplacePercentage(_value, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                    config.ISPercentage == 1 ? "%" : string.Empty);
                if (_add == 0)
                {
                    m_PropertyAdd.text = string.Empty;
                }
                else
                {
                    m_PropertyAdd.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(
                        UIHelper.ReplacePercentage(_add, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                       config.ISPercentage == 1 ? "%" : string.Empty);
                }
            }
        }
 
        public void DisplayCompare(int _property, int _value, int _add)
        {
            var config = PlayerPropertyConfig.Get(_property);
            if (config != null)
            {
                m_PropertyName.text = config.Name;
                m_PropertyValue.text = StringUtility.Contact(UIHelper.ReplaceLargeNum(
                    UIHelper.ReplacePercentage(_value, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                    config.ISPercentage == 1 ? "%" : string.Empty);
                m_PropertyAdd.text = StringUtility.Contact(UIHelper.ReplaceLargeNum(
                    UIHelper.ReplacePercentage(_add, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                   config.ISPercentage == 1 ? "%" : string.Empty);
            }
        }
 
        public void DisplayUp(int _property, int _value, int _add)
        {
            var config = PlayerPropertyConfig.Get(_property);
            if (config != null)
            {
                m_PropertyName.text = config.Name;
                m_PropertyValue.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(
                    UIHelper.ReplacePercentage(_value, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                    config.ISPercentage == 1 ? "%" : string.Empty);
                if (_add == 0)
                {
                    m_PropertyAdd.text = string.Empty;
                }
                else
                {
                    m_PropertyAdd.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(
                        UIHelper.ReplacePercentage(_add, config.ISPercentage, UIHelper.GetPropertyDecimalCount(_property))),
                       config.ISPercentage == 1 ? "%" : string.Empty);
                }
            }
        }
 
        public void DisplayGem(int _property, int _value)
        {
            var config = PlayerPropertyConfig.Get(_property);
            if (config != null)
            {
                m_PropertyName.text = config.Name;
                m_PropertyValue.text = StringUtility.Contact("+", UIHelper.ReplacePercentage(_value,
                    config.ISPercentage, config.ISPercentage == 1 ? 2 : 1), config.ISPercentage == 1 ? "%" : string.Empty);
            }
        }
 
        public void SetColor(TextColType colorType, bool bright)
        {
            m_PropertyName.color = UIHelper.GetUIColor(colorType, bright);
            m_PropertyValue.color = UIHelper.GetUIColor(colorType, bright);
        }
    }
}