少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a
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using System;
using System.Collections.Generic;
 
using UnityEngine;
 
/// <summary>
/// 对所有技能数据进行处理和缓存的类
/// </summary>
[XLua.LuaCallCSharp]
public class SkillHelper : Singleton<SkillHelper>
 
{
    private Dictionary<int, SkillInfo> m_SkillInfoDict;
    private Dictionary<int, List<SkillInfo>> m_SkillToSpSkill;
 
    public void Init()
    {
        if (m_SkillInfoDict == null)
        {
            m_SkillInfoDict = new Dictionary<int, SkillInfo>();
        }
 
        if (m_SkillToSpSkill == null)
        {
            m_SkillToSpSkill = new Dictionary<int, List<SkillInfo>>();
        }
 
        Snxxz.UI.TreasureModel _model = Snxxz.UI.ModelCenter.Instance.GetModel<Snxxz.UI.TreasureModel>();
        _model.potentialLevelUpdate += OnSpSkillChange;
    }
 
    public void OnSpSkillChange(int skillTypeID, int level)
    {
        //Debug.LogFormat("# sp技能[{0}]发生了改变: {1} #", skillTypeID, level);
        int _skillID = skillTypeID + level - 1;
        SkillConfig _skill = SkillConfig.Get(_skillID);
 
        //Debug.LogFormat("# -- 关联的技能id: {0}", _skill.ExAttr1);
        // 关联的技能
        if (!m_SkillToSpSkill.ContainsKey(_skill.ExAttr1))
        {
            List<SkillInfo> _spSkillList = new List<SkillInfo>();
            m_SkillToSpSkill.Add(_skill.ExAttr1, _spSkillList);
        }
 
        bool _needCreate = true;
 
        for (int i = m_SkillToSpSkill[_skill.ExAttr1].Count - 1; i >= 0; --i)
        {
            if (m_SkillToSpSkill[_skill.ExAttr1][i].config.SkillTypeID == skillTypeID)
            {
                _needCreate = false;
                //Debug.LogFormat("# -- 此技能已经存在: {0} 的sp技能列表中", _skill.ExAttr1);
                if (m_SkillToSpSkill[_skill.ExAttr1][i].config.SkillLV < level)
                {
                    //Debug.LogFormat("# -- 但是等级发生了改变, 这里删除旧的", _skill.ExAttr1);
                    m_SkillToSpSkill[_skill.ExAttr1].RemoveAt(i);
                    _needCreate = true;
                }
            }
        }
 
        if (_needCreate)
        {
            SkillInfo _skillInfo = Get(_skillID);
            m_SkillToSpSkill[_skill.ExAttr1].Add(_skillInfo);
#if UNITY_EDITOR
            Debug.LogFormat("# -- 为技能: {0} 创建sp技能: {1}", _skill.ExAttr1, _skillID);
#endif
        }
    }
 
    public List<SkillInfo> GetSpSkill(int skillID)
    {
        if (m_SkillToSpSkill.ContainsKey(skillID))
        {
            return m_SkillToSpSkill[skillID];
        }
        return null;
    }
 
    public SkillInfo Get(int skillID)
    {
        SkillInfo _info = null;
 
        if (!m_SkillInfoDict.TryGetValue(skillID, out _info))
        {
            _info = new SkillInfo(skillID);
            m_SkillInfoDict.Add(skillID, _info);
        }
 
        return _info;
    }
 
    public class SkillInfo
    {
        /// <summary>
        /// 技能配置
        /// </summary>
        public SkillConfig config;
 
        /// <summary>
        /// 插帧文件
        /// </summary>
        public SoSkill soFile;
 
        /// <summary>
        /// 效果值, 从SkillConfig抽出的配置
        /// </summary>
        public Dictionary<int, EffectValue> effectValue;
 
        public bool HasHitEvent { get; private set; }
 
        /// <summary>
        /// 构造
        /// </summary>
        /// <param name="skillID">技能id</param>
        public SkillInfo(int skillID)
        {
            effectValue = new Dictionary<int, EffectValue>();
 
            soFile = ScriptableObjectLoader.LoadSoSkill(skillID);
 
            if (soFile)
            {
                HasHitEvent = soFile.animationEventList.Count > 0;
                if (HasHitEvent)
                {
                    HasHitEvent = false;
                    SoConfigBase _soConfig = null;
                    int _param;
                    int _id;
                    SoSkill.E_AttackType _type;
                    for (int i = 0; i < soFile.animationEventList.Count; ++i)
                    {
                        if (soFile.animationEventList[i].frameEventType != E_FrameEventType.OnSkillEvent)
                        {
                            continue;
                        }
 
                        _soConfig = null;
                        _param = soFile.animationEventList[i].intParam;
                        _id = SoSkill.GetFrameEventId(_param);
                        _type = SoSkill.GetAttactType(_param);
 
                        if (_type == SoSkill.E_AttackType.Sweep)
                        {
                            _soConfig = ScriptableObjectLoader.LoadSoSweepHit(_id);
                        }
                        else if (_type == SoSkill.E_AttackType.FlyObject)
                        {
                            _soConfig = ScriptableObjectLoader.LoadSoFlyObject(_id);
                        }
 
                        if (_soConfig != null && _soConfig.floodPercent != 0)
                        {
                            HasHitEvent = true;
                            break;
                        }
                    }
                }
            }
 
            config = SkillConfig.Get(skillID);
            if (config != null)
            {
                if (config.Effect1 > 0)
                {
                    EffectValue _effectValue = new EffectValue()
                    {
                        value1 = config.EffectValue11,
                        value2 = config.EffectValue12,
                        value3 = config.EffectValue13
                    };
                    effectValue[config.Effect1] = _effectValue;
                }
                if (config.Effect2 > 0)
                {
                    EffectValue _effectValue = new EffectValue()
                    {
                        value1 = config.EffectValue21,
                        value2 = config.EffectValue22,
                        value3 = config.EffectValue23
                    };
                    effectValue[config.Effect2] = _effectValue;
                }
                if (config.Effect3 > 0)
                {
                    EffectValue _effectValue = new EffectValue()
                    {
                        value1 = config.EffectValue31,
                        value2 = config.EffectValue32,
                        value3 = config.EffectValue33
                    };
                    effectValue[config.Effect3] = _effectValue;
                }
                if (config.Effect4 > 0)
                {
                    EffectValue _effectValue = new EffectValue()
                    {
                        value1 = config.EffectValue41,
                        value2 = config.EffectValue42,
                        value3 = config.EffectValue43
                    };
                    effectValue[config.Effect4] = _effectValue;
                }
                if (config.Effect5 > 0)
                {
                    EffectValue _effectValue = new EffectValue()
                    {
                        value1 = config.EffectValue51,
                        value2 = config.EffectValue52,
                        value3 = config.EffectValue53
                    };
                    effectValue[config.Effect5] = _effectValue;
                }
                if (config.Effect6 > 0)
                {
                    EffectValue _effectValue = new EffectValue()
                    {
                        value1 = config.EffectValue61,
                        value2 = config.EffectValue62,
                        value3 = config.EffectValue63
                    };
                    effectValue[config.Effect5] = _effectValue;
                }
            }
        }
    }
 
    /// <summary>
    /// 效果值类
    /// </summary>
    public struct EffectValue
    {
        public int value1;
        public int value2;
        public int value3;
    }
}