少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    [XLua.LuaCallCSharp]
    public class JadeDynastyDecomposeModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
    {
        public int selectEquipLv { get; private set; }
        public bool isAutoDecompose { get; private set; }
        public string LocalSaveSelectEquipLv { get; private set;}
        public string LocalSaveAutoDecompose { get; private set;}
        public List<string> selectGuids { get; private set; }
        public List<string> allGuids { get; private set; }
        public event Action UpdateSelectItemEvent;
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        public override void Init()
        {
            selectGuids = new List<string>();
            allGuids = new List<string>();
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            playerPack.refreshItemCountEvent -= UpdateItem;
        }
 
        public void OnAfterPlayerDataInitialize()
        {
            int playerId = (int)PlayerDatas.Instance.PlayerId;
            LocalSaveSelectEquipLv = StringUtility.Contact("JadeDynastyDecomposeSelectEquipLv",playerId);
            LocalSaveAutoDecompose = StringUtility.Contact("JadeDynastyAutoDecompose",playerId);
            GetSelectEquipLvByLocalSave();
            IsAutoDecomposeByLocalSave();
        }
 
        public void OnPlayerLoginOk()
        {
            playerPack.refreshItemCountEvent += UpdateItem;
            UpdateDecomposeModels();
            UpdateSelectModels();
        }
 
        public override void UnInit()
        {
           
        }
 
        public List<DecomposeGetItem> getDecomposeItems = new List<DecomposeGetItem>();
        public void UpdateJadeDynastyDecomposeResult(HA815_tagMCZhuXianDecomposeResult result)
        {
            getDecomposeItems.Clear();
            for (int i = 0; i < result.Cnt; i++)
            {
                var itemData = result.ItemList[i];
                var getItemData = new DecomposeGetItem((int)itemData.ItemID,itemData.ItemCnt,itemData.IsBind);
                getDecomposeItems.Add(getItemData);
            }
 
            if(getDecomposeItems.Count > 0)
            {
                WindowCenter.Instance.Open<JadeDynastyDecomposeGetItemWin>();
            }
        }
 
        private void UpdateItem(PackType type, int index, int id)
        {
            if (type != PackType.JadeDynastyItem || !isAutoDecompose) return;
 
            UpdateDecomposeModels();
            UpdateSelectModels();
            int remainGrid = playerPack.GetEmptyGridCount(PackType.JadeDynastyItem);
            if(remainGrid < 1)
            {
                SendJadeDynastyDecompose(1);
            }
        }
 
        private int GetSelectEquipLvByLocalSave()
        {
            selectEquipLv = LocalSave.GetInt(LocalSaveSelectEquipLv);
            return selectEquipLv;
        }
 
        private bool IsAutoDecomposeByLocalSave()
        {
            isAutoDecompose = LocalSave.GetBool(LocalSaveAutoDecompose);
            return isAutoDecompose;
        }
 
        public void UpdateSelectEquipLv(int equipLv)
        {
            selectEquipLv = equipLv;
            UpdateSelectModels();
            LocalSave.SetInt(LocalSaveSelectEquipLv,equipLv);
        }
 
        public void UpdateIsAutoDecompose(bool isAuto)
        {
            isAutoDecompose = isAuto;
            LocalSave.SetBool(LocalSaveAutoDecompose,isAutoDecompose);
        }
 
        public void UpdateDecomposeModels()
        {
            allGuids.Clear();
            var singlePack = playerPack.GetSinglePack(PackType.JadeDynastyItem);
            if (singlePack == null) return;
 
            var itemDict = singlePack.GetAllItems();
            foreach(var index in itemDict.Keys)
            {
                var model = itemDict[index];
                if(model.config.EquipPlace > 0)
                {
                    allGuids.Add(model.guid);
                }
            }
        }
 
        public void UpdateSelectModels()
        {
            selectGuids.Clear();
            foreach(var guid in allGuids)
            {
                var model = playerPack.GetItemByGuid(guid);
                if(model != null)
                {
                    if (selectEquipLv != 0
                       && model.config.LV <= selectEquipLv
                       && ItemLogicUtility.Instance.IsFightUp(model.itemId,model.equipScore) != 1)
                    {
                        selectGuids.Add(model.guid);
                    }
                }
            }
            if(UpdateSelectItemEvent != null)
            {
                UpdateSelectItemEvent();
            }
        }
        
        public void AddSelectModel(string guid)
        {
            if (guid == null) return;
 
            if(!selectGuids.Contains(guid))
            {
                selectGuids.Add(guid);
            }
        }
 
        public void RemoveSelectModel(string guid)
        {
            if (guid == null) return;
 
            if(selectGuids.Contains(guid))
            {
                selectGuids.Remove(guid);
            }
        }
 
        public void SendJadeDynastyDecompose(int isAuto)
        {
            List<ushort> indexs = null;
            List<uint> ids = null;
            GetSelectItemIndexs(out indexs, out ids);
            CA332_tagCMZhuXianEquipDecompose zhuXianEquipDecompose = new CA332_tagCMZhuXianEquipDecompose();
            zhuXianEquipDecompose.Count = (byte)indexs.Count;
            zhuXianEquipDecompose.IndexList = indexs.ToArray();
            zhuXianEquipDecompose.ItemIDList = ids.ToArray();
            zhuXianEquipDecompose.IsAuto = (byte)isAuto;
            GameNetSystem.Instance.SendInfo(zhuXianEquipDecompose);
        }
 
        private void GetSelectItemIndexs(out List<ushort> indexs, out List<uint> ids)
        {
            indexs = new List<ushort>();
            ids = new List<uint>();
            foreach(var guid in selectGuids)
            {
                var model = playerPack.GetItemByGuid(guid);
                if(model != null)
                {
                    indexs.Add((ushort)model.itemPlace);
                    ids.Add((uint)model.itemId);
                }
            }
        }
 
        public class DecomposeGetItem
        {
            public int itemId { get; private set; }
            public int itemCount { get; private set;}
            public int isBind { get; private set; }
            public DecomposeGetItem(int id,int count,int isBind)
            {
                this.itemId = id;
                this.itemCount = count;
                this.isBind = isBind;
            }
        }
    }
}