少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, December 16, 2017
//--------------------------------------------------------
 
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class ItemOverdueBehaviour : MonoBehaviour
    {
        [SerializeField] RectTransform m_ItemOverdue;
        [SerializeField] ItemCell m_ItemBehaviour;
        [SerializeField] Text m_ItemName;
        [SerializeField] Button m_Close;
        [SerializeField] Button m_Look;
        [SerializeField] Button m_ViewItemDetail;
 
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemOverdueModel model { get { return ModelCenter.Instance.GetModel<ItemOverdueModel>(); } }
        private void OnEnable()
        {
            m_Close.AddListener(CloseItemShow);
            m_Look.AddListener(LookOverdueItem);
            m_ViewItemDetail.AddListener(ShowItemDetails);
        }
 
        private void OnDisable()
        {
            m_Close.RemoveAllListeners();
            m_Look.RemoveAllListeners();
            m_ViewItemDetail.RemoveAllListeners();
        }
 
        public void ShowItem()
        {
            if (model.currentShowItem != default(ItemOverdueModel.OverdueItem))
            {
                m_ItemOverdue.gameObject.SetActive(true);
                DrawItem(model.currentShowItem.guid, model.currentShowItem.itemId);
            }
            else
            {
                m_ItemOverdue.gameObject.SetActive(false);
            }
        }
 
        private void LookOverdueItem()
        {
            if (model.currentShowItem != default(ItemOverdueModel.OverdueItem))
            {
                ItemConfig itemConfig = ItemConfig.Get(model.currentShowItem.itemId);
                switch ((ItemType)itemConfig.Type)
                {
                    case ItemType.VipTools:
                        WindowCenter.Instance.Open<VipOverdueWin>();
                        break;
                    case ItemType.SpiritAnimal:
                        WindowCenter.Instance.Open<GuardOverdueWin>();
                        break;
                }
            }
        }
 
        private void ShowItemDetails()
        {
            if (model.currentShowItem != default(ItemOverdueModel.OverdueItem))
            {
                ItemModel itemModel = playerPack.GetItemByGuid(model.currentShowItem.guid);
                if (itemModel != null)
                {
                    itemTipsModel.SetItemTipsModel(itemModel.packType, itemModel.guid);
                }
                else
                {
                    ItemAttrData attrData = new ItemAttrData(model.currentShowItem.itemId);
                    itemTipsModel.SetItemTipsModel(attrData);
                }
            }
        }
 
        private void CloseItemShow()
        {
            model.ReportConfirmUseItem(model.currentShowItem.guid);
        }
 
        private void DrawItem(string guid,int itemId)
        {
            var itemConfig = ItemConfig.Get(itemId);
            m_ItemName.gameObject.SetActive(true);
            switch ((ItemType)itemConfig.Type)
            {
                case ItemType.VipTools:
                    if (itemId == model.VipExperirnceID)
                    {
                        m_ItemName.text = Language.Get("ItemOverdue108");
                    }
                    else if (itemId == model.VipCardID)
                    {
                        m_ItemName.gameObject.SetActive(false);
                    }
                    break;
                case ItemType.SpiritAnimal:
                    m_ItemName.text = Language.Get("ItemOverdue107");
                    break;
            }
            m_ItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor, true);
            ItemModel itemModel = playerPack.GetItemByGuid(guid);
            if (itemModel != null)
            {
                m_ItemBehaviour.Init(itemModel, true);
            }
            else
            {
                ItemCellModel cellModel = new ItemCellModel(itemId);
                m_ItemBehaviour.Init(cellModel);
            }
        }
 
    }
 
}