少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class EquipDecomMailWin : Window
    {
        [SerializeField] Text decomText;
        [SerializeField] Button closeBtn;
        [SerializeField] Button okBtn;
        [SerializeField] GameObject getMatObj;
        [SerializeField] List<CommonItemBaisc> getMatlist = new List<CommonItemBaisc>();
 
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
 
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
            okBtn.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            playerPack.RefreshDecomAttrAct += RefreshDecompose;
            RefreshDecompose();
        }
 
        protected override void OnAfterOpen()
        {
         
        }
 
        protected override void OnPreClose()
        {
            playerPack.RefreshDecomAttrAct -= RefreshDecompose;
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        private void RefreshDecompose()
        {
            decomText.text = Language.Get("PetLetter2", playerPack.recordAutoDecomNum, playerPack.addDecomposeExp);
            List<PackModel.DecomposeGetMatInfo> matInfolist = playerPack.SetShowMatInfo();
            if (matInfolist.Count > 0)
            {
                getMatObj.SetActive(true);
                for(int i = 0; i < getMatlist.Count; i++)
                {
                    if(i < matInfolist.Count)
                    {
                        getMatlist[i].gameObject.SetActive(true);
                        PackModel.DecomposeGetMatInfo matInfo = matInfolist[i];
                        ItemCellModel cellModel = new ItemCellModel(matInfo.ItemID, false, (ulong)matInfo.Count, matInfo.IsBind,
                        "", PackType.Deleted, false, ConfigParse.Analysis(matInfo.UserData));
                        getMatlist[i].Init(cellModel);
                        getMatlist[i].cellBtn.RemoveAllListeners();
                        getMatlist[i].cellBtn.AddListener(() =>
                        {
                            ItemAttrData attrData = new ItemAttrData(matInfo.ItemID, false, (ulong)matInfo.Count, -1, matInfo.IsBind,
                                false, PackType.Deleted, "", ConfigParse.Analysis(matInfo.UserData));
                            tipsModel.SetItemTipsModel(attrData);
 
                        });
                    }
                    else
                    {
                        getMatlist[i].gameObject.SetActive(false);
                    }
                }
            }
            else
            {
                getMatObj.SetActive(false);
            }
        }
    }
}