using Snxxz.UI;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class UnionWarehouseEquipTip : MonoBehaviour
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{
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#region TopUI
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[SerializeField]
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Button closeBtn;
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[SerializeField]
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Text titleText;
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[SerializeField]
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Text equipScoreDes;
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[SerializeField]
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Text equipScoreValue;
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[SerializeField]
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Text needLvDes;
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[SerializeField]
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Text needLvValue;
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[SerializeField]
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List<Text> needPointTextlist = new List<Text>();
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[SerializeField]
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List<Text> needPointNumlist = new List<Text>();
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[SerializeField]
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Text dateText;
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[SerializeField]
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ItemCell itemCell;
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[SerializeField]
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Text realmTitleText;
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[SerializeField] Image realmImg;
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[SerializeField] GameObject container_FightPower;
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[SerializeField] Text fightPowerText;
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#endregion
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#region MidUI
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[SerializeField]
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RectTransform attrContent;
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[SerializeField]
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ScrollRect scrollRect;
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[SerializeField]
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LayoutElement scrollLayout;
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[SerializeField]
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GameObject basicAttr;
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[SerializeField]
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Text basicTitleText;
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[SerializeField]
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Text basicAttrDes;
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[SerializeField]
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GameObject exhaustedAttr;
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[SerializeField]
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Text exhaustedTitleText;
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[SerializeField]
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Text exhaustedAttrDes;
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[SerializeField]
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GameObject legendAttr;
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[SerializeField]
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Text legendTitleText;
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[SerializeField]
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Text legendCntPreview;
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[SerializeField]
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Text legendAttrDes;
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[SerializeField]
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GameObject washAttr;
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[SerializeField]
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Text washTitleText;
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[SerializeField]
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Text washAttrDes;
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[SerializeField]
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GameObject gemAttr;
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[SerializeField]
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Text gemTitleText;
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[SerializeField]
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List<GemElementObj> gemObjlist = new List<GemElementObj>();
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[SerializeField]
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GameObject suitAttr;
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[SerializeField]
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Text suitTitleText;
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[SerializeField]
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ScrollerController suirAttrCtrl;
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[SerializeField] List<GameObject> attrCutLinelist = new List<GameObject>();
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#endregion
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#region BottomUI
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[SerializeField]
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GameObject bottomPart;
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[SerializeField]
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EquipSource equipSource;
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[SerializeField]
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Text nameText;
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[SerializeField]
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Text valueText;
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#endregion
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[SerializeField]
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RectTransform btnGroup;
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[SerializeField]
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GameObject operateBtn;
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[SerializeField]
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CanvasGroup tipAlpha;
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Dictionary<AttrEnum, int> needPointDict = new Dictionary<AttrEnum, int>();
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ItemTipsModel _itemTipsModel;
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ItemTipsModel itemTipsModel
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{
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get
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{
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return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
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}
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}
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ItemAttrData itemAttrData;
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Color32 conditionColor = new Color32(255, 244, 205, 255);
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private int curAttrTypeNum = 0;
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public void InitModel(ItemAttrData attrData)
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{
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curAttrTypeNum = 0;
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KnapsackTimeCDMgr.Instance.RefreshItemOverdueTimeAct += RefreshRemainTime;
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itemAttrData = attrData;
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InitUI();
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closeBtn.AddListener(OnClickCloseBtn);
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}
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private void OnEnable()
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{
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bottomPart.gameObject.SetActive(false);
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StartCoroutine(SetScrollSize());
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}
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IEnumerator SetScrollSize()
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{
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yield return null;
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yield return null;
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attrContent.anchoredPosition3D = new Vector3(attrContent.anchoredPosition3D.x, 0, 0);
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SetMidUIHeight(attrContent.rect.height);
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StartCoroutine(ShowBottomPart());
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}
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IEnumerator ShowBottomPart()
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{
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yield return null;
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bottomPart.gameObject.SetActive(true);
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SetBottomUI();
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StartCoroutine(SetPanelScale());
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}
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IEnumerator SetPanelScale()
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{
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yield return null;
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itemTipsModel.SetCurTips(this.GetComponent<RectTransform>());
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//this.transform.localScale = Vector3.one;
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tipAlpha.alpha = 1;
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}
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private void InitUI()
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{
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#region 设置TopUI
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titleText.text = itemTipsModel.GetItemTipsTitle(itemAttrData);
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titleText.color = UIHelper.GetUIColor(itemAttrData.itemConfig.ItemColor);
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ItemCellModel cellModel = new ItemCellModel(itemAttrData.itemId,itemAttrData.isPreview, (ulong)itemAttrData.count, itemAttrData.isBind,
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itemAttrData.guid,itemAttrData.packType,itemAttrData.isCompare, itemAttrData.useDataDict);
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itemCell.Init(cellModel);
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equipScoreDes.text = Language.Get("EquipWin_EquipPointText_1");
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equipScoreValue.text = itemAttrData.score.ToString();
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container_FightPower.SetActive(itemTipsModel.IsPeerlessEquip(itemAttrData.itemId));
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fightPowerText.text = itemTipsModel.GetEquipFightPower(itemAttrData.score).ToString();
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CheckUselimit();
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RefreshRemainTime(itemAttrData.guid);
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#endregion
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#region 设置MidUI
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SetBasicAttrUI();
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SetExhaustedAttrUI();
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SetLegendAttrUI();
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SetWashAttrUI();
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SetGemAttrUI();
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SetSuitAttrUI();
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for (int i = 0; i < attrCutLinelist.Count; i++)
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{
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if (i == curAttrTypeNum - 1)
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{
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attrCutLinelist[curAttrTypeNum - 1].SetActive(false);
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}
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else
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{
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attrCutLinelist[i].SetActive(true);
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}
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}
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#endregion
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#region 设置功能按钮
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operateBtn.SetActive(false);
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if (itemAttrData.isCompare)
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{
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if(itemAttrData.packType != PackType.Equip)
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{
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CreateFuncBtn();
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}
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}
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else
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{
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CreateFuncBtn();
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}
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#endregion
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}
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private void OnDisable()
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{
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KnapsackTimeCDMgr.Instance.RefreshItemOverdueTimeAct -= RefreshRemainTime;
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}
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private void CheckUselimit()
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{
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int[] uselimits = itemAttrData.itemConfig.UseCondiType;
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if (uselimits == null) return;
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needLvValue.gameObject.SetActive(false);
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needLvDes.gameObject.SetActive(false);
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realmTitleText.gameObject.SetActive(false);
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realmImg.gameObject.SetActive(false);
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for (int i = 0; i < needPointTextlist.Count; i++)
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{
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needPointTextlist[i].gameObject.SetActive(false);
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needPointNumlist[i].gameObject.SetActive(false);
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}
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for (int i = 0; i < uselimits.Length; i++)
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{
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switch (uselimits[i])
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{
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case 0:
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if (itemAttrData.itemConfig.UseLV > 1)
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{
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needLvValue.gameObject.SetActive(true);
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needLvDes.gameObject.SetActive(true);
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}
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needLvDes.text = Language.Get("KnapS110");
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if (itemAttrData.isHavePutLimit)
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{
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needLvValue.text = itemAttrData.itemConfig.UseLV.ToString();
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if (PlayerDatas.Instance.baseData.LV >= itemAttrData.itemConfig.UseLV)
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{
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needLvValue.color = conditionColor;
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needLvDes.color = conditionColor;
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}
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else
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{
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needLvValue.color = UIHelper.GetUIColor(TextColType.Red);
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needLvDes.color = UIHelper.GetUIColor(TextColType.Red);
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}
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}
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else
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{
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needLvValue.text = 1.ToString();
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needLvDes.color = conditionColor;
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needLvValue.color = conditionColor;
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}
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break;
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case 1:
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if(itemAttrData.isHavePutLimit)
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{
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realmTitleText.gameObject.SetActive(true);
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realmImg.gameObject.SetActive(true);
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realmTitleText.text = Language.Get("RealmLimit1");
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RealmConfig realmConfig = RealmConfig.Get(itemAttrData.itemConfig.RealmLimit);
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if (itemAttrData.itemConfig.RealmLimit <= 0)
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{
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realmImg.SetSprite("NoRealm");
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}
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else
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{
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if (realmConfig != null)
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{
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realmImg.SetSprite(realmConfig.Img);
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}
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}
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realmImg.SetNativeSize();
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if (PlayerDatas.Instance.baseData.realmLevel >= itemAttrData.itemConfig.RealmLimit)
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{
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realmTitleText.color = conditionColor;
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}
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else
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{
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realmTitleText.color = UIHelper.GetUIColor(TextColType.Red);
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}
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}
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break;
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case 2:
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RefreshNeedPointUI();
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break;
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}
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}
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}
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private void RefreshRemainTime(string guid)
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{
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if (guid != itemAttrData.guid)
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{
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DebugEx.Log("刷新:" + guid + "当前:" + itemAttrData.guid);
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return;
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}
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double remainTime = 0;
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bool isRemain = itemAttrData.TryGetItemRemainTime(out remainTime);
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dateText.gameObject.SetActive(isRemain);
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if (isRemain)
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{
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SetDateLimitUI(remainTime);
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}
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}
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private void SetDateLimitUI(double time)
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{
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dateText.gameObject.SetActive(true);
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TimeSpan t = TimeSpan.FromSeconds(time);
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if (t.TotalDays > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueDay", (int)t.TotalDays);
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}
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else if (t.TotalHours > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueHour", (int)t.TotalHours);
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}
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else if (t.TotalMinutes > 1)
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{
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dateText.text = Language.Get("EquipInfo_OverdueMin", (int)t.TotalMinutes);
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}
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else if (t.TotalMinutes > 0)
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{
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dateText.text = Language.Get("EquipInfo_OverdueMin", 1);
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}
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else if (t.TotalSeconds <= 0)
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{
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dateText.text = Language.Get("EquipInfo_Overdued");
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}
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}
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private void RefreshNeedPointUI()
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{
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needPointDict.Clear();
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if (itemAttrData.itemConfig.LimitSTR > 0)
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{
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needPointDict.Add(AttrEnum.POWER, itemAttrData.itemConfig.LimitSTR);
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}
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if (itemAttrData.itemConfig.LimitPHY > 0)
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{
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needPointDict.Add(AttrEnum.AGILITY, itemAttrData.itemConfig.LimitPHY);
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}
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if (itemAttrData.itemConfig.LimitPNE > 0)
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{
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needPointDict.Add(AttrEnum.MENTALITY, itemAttrData.itemConfig.LimitPNE);
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}
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List<AttrEnum> needlist = needPointDict.Keys.ToList();
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int i = 0;
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float offset = 0;
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for (i = 0; i < needPointTextlist.Count; i++)
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{
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if (i < needlist.Count)
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{
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needPointTextlist[i].gameObject.SetActive(true);
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needPointNumlist[i].gameObject.SetActive(true);
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offset = needPointDict[needlist[i]] - UIHelper.GetPropertyMapPlayerData(needlist[i]);
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switch (needlist[i])
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{
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case AttrEnum.POWER:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113"));
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}
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break;
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case AttrEnum.AGILITY:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112"));
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}
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break;
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case AttrEnum.MENTALITY:
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if (itemAttrData.isHavePutLimit)
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{
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SetNeedPointUI(needPointDict[needlist[i]], offset, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111"));
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}
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else
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{
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SetNeedPointUI(1, 0, needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111"));
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}
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break;
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}
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}
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else
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{
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needPointTextlist[i].gameObject.SetActive(false);
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needPointNumlist[i].gameObject.SetActive(false);
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}
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}
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}
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private void SetNeedPointUI(float needPoint, float offset, Text needPoinText, Text needPoinNum, string msg)
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{
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if (offset > 0)
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{
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needPoinNum.text = UIHelper.AppendStringColor(TextColType.Red, StringUtility.Contact(needPoint, Language.Get("KnapS118", offset)));
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needPoinText.text = UIHelper.AppendStringColor(TextColType.Red, msg);
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}
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else
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{
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needPoinNum.color = conditionColor;
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needPoinText.color = conditionColor;
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needPoinNum.text = needPoint.ToString();
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needPoinText.text = msg;
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}
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}
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#region 设置属性UI
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private void SetBasicAttrUI()
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{
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curAttrTypeNum = 1;
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basicAttr.SetActive(true);
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basicTitleText.text = Language.Get("RolePanel_BaseAttrText_1");
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basicAttrDes.text = itemTipsModel.GetBasicAttr(itemAttrData);
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}
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private void SetExhaustedAttrUI()
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{
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if(itemAttrData.exhaustedMaxDataDict == null)
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{
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exhaustedAttr.SetActive(false);
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return;
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}
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curAttrTypeNum = 2;
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exhaustedAttr.SetActive(true);
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exhaustedTitleText.text = Language.Get("EquipWin_ExtinctPropObj_Text_1");
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exhaustedAttrDes.text = itemTipsModel.GetExhaustedAtrr(itemAttrData);
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}
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private void SetLegendAttrUI()
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{
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if(itemAttrData.legendDataDict == null)
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{
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legendAttr.SetActive(false);
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return;
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}
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curAttrTypeNum = 3;
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legendAttr.SetActive(true);
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legendTitleText.text = Language.Get("EquipWin_LegendPropObj_Text_1");
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legendAttrDes.text = itemTipsModel.GetLegendAttr(itemAttrData);
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if (itemAttrData.isPreview)
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{
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legendCntPreview.gameObject.SetActive(true);
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legendCntPreview.text = itemTipsModel.GetEquipLegendAttrCntPreview(itemAttrData);
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}
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else
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{
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legendCntPreview.gameObject.SetActive(false);
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}
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}
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private void SetWashAttrUI()
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{
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if(itemAttrData.washDataDict == null)
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{
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washAttr.SetActive(false);
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return;
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}
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curAttrTypeNum = 4;
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washAttr.SetActive(true);
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washTitleText.text = Language.Get("EquipWin_WashPropObj_Text_1");
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washAttrDes.text = itemTipsModel.GetWashAttr(itemAttrData);
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}
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private void SetGemAttrUI()
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{
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var packType = GeneralDefine.GetPackTypeByItemType(itemAttrData.itemConfig.Type);
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int[] gemOpenLvs = packType == PackType.JadeDynastyItem ? itemTipsModel.jadeDynastyGemOpenLvs : itemTipsModel.gemOpenLvs;
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if (itemAttrData.itemConfig.LV < gemOpenLvs[0])
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{
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gemAttr.SetActive(false);
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return;
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}
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curAttrTypeNum = 5;
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gemAttr.SetActive(true);
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gemTitleText.text = Language.Get("EquipWin_GemPropObj_Text_1");
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int cnt = 0;
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int vipCnt = 0;
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if (itemAttrData.itemConfig.LV >= gemOpenLvs[0])
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{
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cnt++;
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}
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if (itemAttrData.itemConfig.LV >= gemOpenLvs[1])
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{
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cnt++;
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}
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if (itemAttrData.itemConfig.LV >= gemOpenLvs[2])
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{
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cnt++;
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}
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if (PlayerDatas.Instance.baseData.VIPLv >= itemTipsModel.gemOpenVipLv)
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{
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vipCnt++;
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}
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int i = 0;
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for (i = 0; i < gemObjlist.Count; i++)
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{
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int stoneId = 0;
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if (itemAttrData.stones != null)
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{
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if(i < itemAttrData.stones.Length)
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{
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stoneId = (int)itemAttrData.stones[i];
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}
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}
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if(i < gemObjlist.Count - 1)
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{
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if (i < cnt)
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{
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gemObjlist[i].gameObject.SetActive(true);
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gemObjlist[i].InitModel(stoneId, i, itemAttrData.itemConfig.EquipPlace, false);
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}
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else
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{
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gemObjlist[i].InitModel(stoneId, i, itemAttrData.itemConfig.EquipPlace, true);
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gemObjlist[i].gameObject.SetActive(false);
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}
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}
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else
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{
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if (vipCnt != 0)
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{
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gemObjlist[i].InitModel(stoneId, i, itemAttrData.itemConfig.EquipPlace, false);
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}
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else
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{
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gemObjlist[i].InitModel(stoneId, i, itemAttrData.itemConfig.EquipPlace,true);
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}
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}
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}
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}
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private void SetSuitAttrUI()
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{
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if (itemAttrData.suitAttrDataDict == null)
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{
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suitAttr.SetActive(false);
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return;
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}
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curAttrTypeNum = 6;
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}
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private void SetMidUIHeight(float midHeight)
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{
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scrollRect.enabled = false;
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if (midHeight < itemTipsModel.equipMidHeights[0])
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{
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scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[0];
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}
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else if (midHeight > itemTipsModel.equipMidHeights[1])
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{
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scrollRect.enabled = true;
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scrollLayout.preferredHeight = itemTipsModel.equipMidHeights[1];
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}
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else
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{
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scrollLayout.preferredHeight = midHeight;
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}
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}
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#endregion
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private void SetBottomUI()
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{
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SetBottomText(equipSource);
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switch (itemAttrData.ChildType)
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{
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case ItemTipChildType.UnionWarehouseDonation:
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nameText.text = Language.Get("Z1801");
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break;
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case ItemTipChildType.UnionWarehouseExchange:
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nameText.text = Language.Get("Z1080");
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break;
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}
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valueText.text = itemAttrData.unionWarehouseScore.ToString();
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}
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private void SetBottomText(EquipSource source)
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{
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source.jobTitleText.text = Language.Get("EquipWin_JobTitleText_1");
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source.jobText.text = itemTipsModel.GetEquipJobName(itemAttrData);
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source.partTitleText.text = Language.Get("EquipWin_PartTitleText_1");
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source.partText.text = StringUtility.Contact(FuncConfigConfig.GetEquipTipsAreaName(itemAttrData.itemConfig.EquipPlace) + itemAttrData.itemConfig.LV,Language.Get("L1047"));
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}
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private void CreateFuncBtn()
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{
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btnGroup.anchoredPosition3D = Vector3.zero;
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if (itemAttrData.tipsFuncBtnDic.Count > 0)
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{
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foreach (ItemOperateType key in itemAttrData.tipsFuncBtnDic.Keys)
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{
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Button btn = OnGUIButton(btnGroup.gameObject, operateBtn, key.ToString(), Language.Get(StringUtility.Contact("ItemHandle_", key.ToString())));
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btn.RemoveAllListeners();
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btn.onClick.AddListener(() => {
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OnClickCloseBtn();
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itemAttrData.tipsFuncBtnDic[key](key,"");
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});
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}
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}
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}
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private Button OnGUIButton(GameObject parent, GameObject sourceBtn, string btnName, string textName)
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{
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GameObject go = Instantiate(sourceBtn);
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go.name = btnName;
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go.transform.SetParent(parent.transform);
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go.transform.Find("BtnText").GetComponent<Text>().text = textName;
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = Vector3.one;
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Button btn = go.GetComponent<Button>();
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go.SetActive(true);
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KnapSackEventMgr.Instance.SetEquipWinTempObj(go);
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return btn;
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}
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private void OnClickCloseBtn()
|
{
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closeBtn.onClick.RemoveAllListeners();
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KnapSackEventMgr.Instance.HideItemPopWin();
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}
|
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}
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}
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