using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class VipOverdueWin : Window
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{
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[SerializeField]
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Button closeBtn;
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[SerializeField]
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Text vipDesText;
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[SerializeField]
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Button renewalBtn;
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ItemOverdueModel _itemOverdue;
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ItemOverdueModel itemOverdue
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{
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get { return _itemOverdue ?? (_itemOverdue = ModelCenter.Instance.GetModel<ItemOverdueModel>()); }
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}
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protected override void BindController()
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{
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closeBtn.AddListener(CloseWin);
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renewalBtn.AddListener(OnClickRenewal);
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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InitUI();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnPreClose()
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{
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if(itemOverdue.currentShowItem != default(ItemOverdueModel.OverdueItem))
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{
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itemOverdue.ReportConfirmUseItem(itemOverdue.currentShowItem.guid);
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}
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}
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private void InitUI()
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{
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vipDesText.text = Language.Get("VipExperience3");
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}
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private void OnClickRenewal()
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{
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc4);
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}
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private void CloseWin()
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{
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CloseImmediately();
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}
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}
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}
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