//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, September 07, 2017
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//--------------------------------------------------------
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using Snxxz.UI;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Snxxz.UI {
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public class EquipWin : Window
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{
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#region 成员变量
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[SerializeField]
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EquipTip equipTip;
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[SerializeField]
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BuyEquipTip buyTip;
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[SerializeField]
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UnionWarehouseEquipTip unionTip;
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[SerializeField] GetEquipPathTips getEquipPathTip;
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[SerializeField]
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CanvasGroup equipTipAlpha;
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[SerializeField]
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CanvasGroup buyTipAlpha;
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[SerializeField]
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CanvasGroup unionTipAlpha;
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[SerializeField] CanvasGroup equipPathAlpha;
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#endregion
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ItemTipsModel _itemTipsModel;
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ItemTipsModel itemTipsModel
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{
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get
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{
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return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
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}
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}
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private List<GameObject> TempCreatelist = new List<GameObject>();
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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KnapSackEventMgr.Instance.AddEquipWinTempObjEvent = AddTempCreatelist;
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KnapSackEventMgr.Instance.HideEquipWinEvent = OnHidePanel;
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itemTipsModel.SetCurTips(null);
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itemTipsModel.SetCompareTips(null);
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equipTipAlpha.alpha = 0;
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buyTipAlpha.alpha = 0;
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unionTipAlpha.alpha = 0;
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equipPathAlpha.alpha = 0;
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UIShow();
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}
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protected override void OnAfterOpen()
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{
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this.transform.SetAsLastSibling();
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}
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protected override void OnPreClose()
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{
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for (int i = 0; i < TempCreatelist.Count; i++)
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{
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Destroy(TempCreatelist[i]);
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}
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equipTip.gameObject.SetActive(false);
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buyTip.gameObject.SetActive(false);
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unionTip.gameObject.SetActive(false);
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getEquipPathTip.gameObject.SetActive(false);
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TempCreatelist.Clear();
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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public void UIShow()
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{
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if(itemTipsModel.compareAttrData == null)
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{
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if(itemTipsModel.curAttrData != null)
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{
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switch (itemTipsModel.curAttrData.ChildType)
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{
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case ItemTipChildType.Normal:
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equipTip.InitModel(itemTipsModel.curAttrData);
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equipTip.gameObject.SetActive(true);
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break;
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case ItemTipChildType.Buy:
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buyTip.InitModel(itemTipsModel.curAttrData);
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buyTip.gameObject.SetActive(true);
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break;
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case ItemTipChildType.UnionWarehouseDonation:
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unionTip.InitModel(itemTipsModel.curAttrData);
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unionTip.gameObject.SetActive(true);
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break;
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case ItemTipChildType.UnionWarehouseExchange:
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unionTip.InitModel(itemTipsModel.curAttrData);
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unionTip.gameObject.SetActive(true);
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break;
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case ItemTipChildType.GetEquipPath:
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getEquipPathTip.InitModel(itemTipsModel.curAttrData);
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getEquipPathTip.gameObject.SetActive(true);
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break;
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}
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}
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}
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else
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{
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if (itemTipsModel.curAttrData != null)
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{
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switch (itemTipsModel.curAttrData.ChildType)
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{
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case ItemTipChildType.Normal:
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EquipTip compareTip = CloneEquipUI(this.transform, equipTip.gameObject).GetComponent<EquipTip>();
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compareTip.InitModel(itemTipsModel.compareAttrData);
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TempCreatelist.Add(compareTip.gameObject);
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equipTip.InitModel(itemTipsModel.curAttrData);
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compareTip.gameObject.SetActive(true);
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equipTip.gameObject.SetActive(true);
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break;
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case ItemTipChildType.Buy:
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buyTip.InitModel(itemTipsModel.curAttrData);
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equipTip.InitModel(itemTipsModel.compareAttrData);
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buyTip.gameObject.SetActive(true);
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equipTip.gameObject.SetActive(true);
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break;
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case ItemTipChildType.UnionWarehouseDonation:
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unionTip.InitModel(itemTipsModel.curAttrData);
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equipTip.InitModel(itemTipsModel.compareAttrData);
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unionTip.gameObject.SetActive(true);
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equipTip.gameObject.SetActive(true);
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break;
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case ItemTipChildType.UnionWarehouseExchange:
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unionTip.InitModel(itemTipsModel.curAttrData);
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equipTip.InitModel(itemTipsModel.compareAttrData);
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unionTip.gameObject.SetActive(true);
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equipTip.gameObject.SetActive(true);
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break;
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case ItemTipChildType.GetEquipPath:
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getEquipPathTip.InitModel(itemTipsModel.curAttrData);
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equipTip.InitModel(itemTipsModel.compareAttrData);
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getEquipPathTip.gameObject.SetActive(true);
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equipTip.gameObject.SetActive(true);
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break;
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}
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}
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}
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}
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public GameObject CloneEquipUI(Transform parent, GameObject target)
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{
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GameObject go = Instantiate(target);
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go.transform.SetParent(parent);
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go.transform.localPosition = Vector3.zero;
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go.transform.localScale = Vector3.one;
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return go;
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}
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public void OnHidePanel()
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{
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CloseImmediately();
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}
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private void AddTempCreatelist(GameObject obj)
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{
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TempCreatelist.Add(obj);
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}
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}
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}
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