少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a
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using UnityEngine;
using System;
 
using System.Collections.Generic;
 
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    [XLua.Hotfix]
    public class KingTreasureShowModel : Model,IBeforePlayerDataInitialize,IPlayerLoginOk
    {
        KingTreasureModel kingTreasureModel { get { return ModelCenter.Instance.GetModel<KingTreasureModel>(); } }
        public string effectDes { get; private set;}
        public KingTreasureItemConfig kingTreasureItemConfig { get; private set; }
        public int treasureId { get; private set; }
        public string treasureSource { get; private set;}
        public override void Init()
        {
           
        }
 
        public void OnBeforePlayerDataInitialize()
        {
           
        }
 
        public void OnPlayerLoginOk()
        {
            
        }
 
        public override void UnInit()
        {
           
        }
 
        public void SetInitData(int itemId)
        {
            ItemConfig itemConfig = ItemConfig.Get(itemId);
            kingTreasureItemConfig = KingTreasureItemConfig.Get(itemId);
            if (kingTreasureItemConfig == null || itemConfig == null) return;
 
            this.treasureId = itemConfig.EffectValueA1;
            this.treasureSource = kingTreasureItemConfig.description;
            effectDes = string.Empty;
            KingTreasureModel.Division division;
            bool isDivision = kingTreasureModel.TryGetDivision(treasureId,kingTreasureItemConfig.rewardLevel, out division);
            if(isDivision)
            {
                SetEffectDes(division.basePropertys);
                SetEffectDes(division.specialPropertys);
                WindowCenter.Instance.Open<KingTreasureShowWin>();
            }
        }
 
        private void SetEffectDes(Dictionary<int, int> attrDict)
        {
            if (attrDict == null) return;
 
            foreach (var key in attrDict.Keys)
            {
                var attrValue = attrDict[key];
                var propertyConfig = PlayerPropertyConfig.Get(key);
                if (propertyConfig != null)
                {
                    string attrDes = StringUtility.Contact(propertyConfig.Name, "+", GetProValueTypeStr(propertyConfig, attrValue));
                    switch(propertyConfig.type)
                    {
                        case 2:
                            attrDes = StringUtility.Contact("<color=#ec4bf6>", attrDes, "</color>");
                            break;
                        default:
                            attrDes = StringUtility.Contact("<color=#fff4cd>", attrDes, "</color>");
                            break;
                    }
                    if (string.IsNullOrEmpty(effectDes))
                    {
                        effectDes = attrDes;
                    }
                    else
                    {
                        effectDes = StringUtility.Contact(effectDes, "\n", attrDes);
                    }
                }
            }
        }
 
        private string GetProValueTypeStr(PlayerPropertyConfig playerproModel, int value)
        {
            string s = "";
            if (playerproModel.ISPercentage == 0)
            {
                s = value.ToString();
            }
            else if (playerproModel.ISPercentage == 1)
            {
                s = (float)Math.Round(value / 100f, 1) + "%";
            }
            else if (playerproModel.ISPercentage == 2)
            {
                s = ((float)Math.Round(value / 100f, 1)).ToString();
            }
            return s;
        }
    }
}