少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class KingTreasureShowWin : Window
    {
        [SerializeField] Text nameText;
        [SerializeField] Image treasureIcon;
        [SerializeField] Button closeBtn;
        [SerializeField] Text fightNumText;
        [SerializeField] Text treasureEffectText;
        [SerializeField] Text sourceText;
        [SerializeField] GameObject fightBg;
        [SerializeField] ModelShowPerfab modelShow;
 
        TreasureModel model
        {
            get { return  ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
        KingTreasureShowModel kingShowModel { get { return ModelCenter.Instance.GetModel<KingTreasureShowModel>(); } }
        KingTreasureModel kingModel { get { return ModelCenter.Instance.GetModel<KingTreasureModel>(); } }
        #region Built-in
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
 
        }
 
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
        protected override void OnAfterOpen()
        {
            
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        protected override void OnPreClose()
        {
 
        }
        #endregion
 
        public void SetDisplay()
        {
            TreasureConfig treasureConfig = TreasureConfig.Get(kingShowModel.treasureId);
            if (treasureConfig == null) return;
 
            nameText.text = treasureConfig.Name;
            treasureIcon.SetSprite(treasureConfig.Icon);
            treasureEffectText.text = kingShowModel.effectDes.ToString();
            sourceText.text = kingShowModel.treasureSource;
            int fightNum = kingModel.GetSeasonScore(kingShowModel.treasureId,kingShowModel.kingTreasureItemConfig.rewardLevel);
            if (fightNum > 0)
            {
                fightBg.SetActive(true);
                fightNumText.gameObject.SetActive(true);
                fightNumText.text = Language.Get("KingTreasureScore",fightNum);
            }
            else
            {
                fightBg.SetActive(false);
                fightNumText.gameObject.SetActive(false);
            }
            modelShow.SetModelShow(kingShowModel.treasureId, ModelShowType.treasure, Language.Get("TreasureEffect103"));
        }
    }
}