using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class GodWeaponPreviewCell : CellView
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{
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[SerializeField] Image m_Select;
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[SerializeField] Text m_GodWeaponName;
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[SerializeField] FunctionButtonConfig buttonConfig;
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public void Display(int type)
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{
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var config = GodWeaponConfig.GetConfig(type, 1);
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m_GodWeaponName.text = config.Name;
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m_Select.SetSprite(GodWeaponPreviewWin.selectGodWeaponType == type ?
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buttonConfig.selected.iconKey : buttonConfig.normal.iconKey);
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m_GodWeaponName.color = GodWeaponPreviewWin.selectGodWeaponType == type ?
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buttonConfig.selected.fontColor : buttonConfig.normal.fontColor;
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m_GodWeaponName.fontSize = GodWeaponPreviewWin.selectGodWeaponType == type ?
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buttonConfig.selected.fontSize : buttonConfig.normal.fontSize;
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}
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}
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}
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