少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 cdb0198fb8e85811ec1e06b15f36df9cbe0fdb9a
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, May 07, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class TreasureStageTipWin : Window
    {
        [SerializeField] RectTransform m_ContainerDisplay;
        [SerializeField] RectTransform m_ContainerSkill;
        [SerializeField] RectTransform m_ContainerFuncSoul;
 
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillCD;
        [SerializeField] Text m_SkillDescription;
        
        [SerializeField] Image m_Icon;
        [SerializeField] Text m_StageName;
        [SerializeField] Text m_Description;
 
        TreasureModel m_Model;
        TreasureModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>());
            }
        }
 
        Treasure m_Treasure;
        TreasureStage m_TreasureStage;
 
        private float ratio = 1.0f;
 
        static Vector2 targetPosition = Vector2.zero;
 
        public static int selectStage = 0;
        #region Built-in
        protected override void BindController()
        {
            var _canva = WindowCenter.Instance.uiRoot.modalCanvas.GetComponentInChildren<Canvas>();
            if (_canva != null)
            {
                ratio = _canva.scaleFactor;
            }
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            Display();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            m_ContainerDisplay.localPosition = targetPosition;
            CheckPlayerDetailPosition(m_ContainerDisplay.sizeDelta.y / 2);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            model.TryGetTreasure(model.selectedTreasure, out m_Treasure);
            m_TreasureStage = m_Treasure.treasureStages.Find((x) =>
            {
                return x.stage == selectStage;
            });
 
            if (m_TreasureStage == null)
            {
                return;
            }
 
            m_ContainerSkill.gameObject.SetActive(false);
            m_ContainerFuncSoul.gameObject.SetActive(false);
 
            switch (m_TreasureStage.unlockType)
            {
                case TreasureStageUnlock.Skill:
                    m_ContainerSkill.gameObject.SetActive(true);
                    var _job = PlayerDatas.Instance.baseData.Job;
                    var _skillId = m_TreasureStage.skillDict.ContainsKey(_job) ? m_TreasureStage.skillDict[_job] : 0;
                    if (_skillId > 0)
                    {
                        var skillConfig = SkillConfig.Get(_skillId);
                        m_SkillIcon.SetSprite(skillConfig.IconName);
                        m_SkillName.text = skillConfig.SkillName;
                        m_SkillCD.text = skillConfig.CoolDownTime == 0 ? string.Empty :
                            Language.Get("L1065", skillConfig.CoolDownTime / 1000);
                        m_SkillDescription.text = skillConfig.Description;
                    }
                    break;
                case TreasureStageUnlock.Func:
                    m_ContainerFuncSoul.gameObject.SetActive(true);
                    var funcConfig = FuncOpenLVConfig.Get(m_TreasureStage.func);
                    m_Icon.SetSprite(funcConfig.Icon);
                    m_StageName.text = funcConfig.Remark;
                    var funcPreview = FunctionForecastConfig.Get(m_TreasureStage.func);
                    if (funcPreview != null)
                    {
                        m_Description.text = UIHelper.ReplaceNewLine(funcPreview.DetailDescribe);
                    }
                    else
                    {
                        m_Description.text = string.Empty;
                    }
                    break;
                case TreasureStageUnlock.Treasure:
                    m_ContainerFuncSoul.gameObject.SetActive(true);
                    var treasureConfig = TreasureConfig.Get(m_TreasureStage.treasure);
                    m_Icon.SetSprite(treasureConfig.Icon);
                    m_StageName.text = treasureConfig.Name;
                    m_Description.text = UIHelper.ReplaceNewLine(treasureConfig.Verse.Length > 0 ? treasureConfig.Verse[0] : string.Empty);
                    break;
                case TreasureStageUnlock.TreasureSoul:
                    m_ContainerFuncSoul.gameObject.SetActive(true);
                    var treasureSoulConfig = TreasurePrivilegeConfig.Get(m_TreasureStage.treasureSoul);
                    m_Icon.SetSprite(treasureSoulConfig.Icon);
                    m_StageName.text = treasureSoulConfig.Name;
                    m_Description.text = UIHelper.ReplaceNewLine(treasureSoulConfig.Description);
                    break;
            }
        }
 
        private void CheckPlayerDetailPosition(float _height)
        {
            _height = _height * ratio;
            Vector3 pos = m_ContainerDisplay.localPosition;
            if (Mathf.Abs(pos.y - _height) > Screen.height / 2)
            {
                pos.y = (_height - Screen.height / 2) / ratio;
            }
            else if (Mathf.Abs(pos.y + _height) > Screen.height / 2)
            {
                pos.y = (Screen.height / 2 - _height) / ratio;
            }
            m_ContainerDisplay.localPosition = pos;
        }
 
        public static void SetTargetPosition(RectTransform _target)
        {
            var _worldpos = _target.TransformPoint(Vector2.zero + Vector2.right * _target.sizeDelta.x / 2);
            var _localpos = WindowCenter.Instance.uiRoot.modalCanvas.InverseTransformPoint(_worldpos);
            targetPosition = _localpos;
        }
    }
 
}