//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, May 09, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI {
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public class FirstRechargeWin : Window
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{
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[SerializeField] RectTransform m_ContainerCharges;
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[SerializeField] Button[] m_GotoChargeDetailBtns;
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[SerializeField] Text[] m_GotoChargeDetailTxts;
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[SerializeField] Image[] m_FirstRechargeSigns;
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[SerializeField] Button m_GotoChargeBtn;
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[SerializeField] Button m_GetRewardBtn;
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[SerializeField] Button m_CloseBtn;
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[SerializeField] RawImage[] m_RawWeapons;
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[SerializeField, Header("武器角度,职业1,2,3")] Vector3[] m_WeaponAngles;
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[SerializeField] ItemCell[] m_Items;
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VipModel m_Model;
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VipModel model
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{
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get
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{
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<VipModel>());
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}
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}
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_GotoChargeBtn.onClick.AddListener(() =>
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{
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if (VersionConfig.Get().isBanShu)
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{
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SysNotifyMgr.Instance.ShowTip("FuncNoOpen_VIP");
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return;
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}
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CloseImmediately();
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WindowCenter.Instance.Open<VipRechargeWin>(false);
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});
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for (int i = 0; i < m_GotoChargeDetailBtns.Length; i++)
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{
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var index = i;
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m_GotoChargeDetailBtns[i].onClick.AddListener(()=>
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{
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GotoChargeDetail(index);
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});
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}
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m_CloseBtn.onClick.AddListener(()=>
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{
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CloseImmediately();
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WindowCenter.Instance.Open<MainInterfaceWin>();
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});
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m_GetRewardBtn.onClick.AddListener(OnGetReward);
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for (int i = 0; i < m_Items.Length; i++)
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{
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var _index = i;
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m_Items[i].cellBtn.onClick.AddListener(() =>
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{
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OnItemClick(_index);
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});
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}
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}
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protected override void OnPreOpen()
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{
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model.firstChargeRewardEvent += UpdateButtonState;
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PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
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UpdateButtonState();
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UpdateItems();
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DisplayWeapon();
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var list = model.GetFrontCharges();
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for (int i = 0; i < m_GotoChargeDetailTxts.Length; i++)
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{
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if (i < list.Count)
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{
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m_GotoChargeDetailBtns[i].gameObject.SetActive(true);
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var config = CTGConfig.Get(list[i]);
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m_GotoChargeDetailTxts[i].text = UIHelper.ReplaceNewLine(Language.Get("FirstChargeNumber",
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model.GetPayRmb(config.RecordID), config.GainGold));
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m_FirstRechargeSigns[i].gameObject.SetActive(config.FirstGoldPaperPrize > 0);
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}
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else
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{
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m_GotoChargeDetailBtns[i].gameObject.SetActive(false);
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m_FirstRechargeSigns[i].gameObject.SetActive(false);
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}
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}
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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model.firstChargeRewardEvent -= UpdateButtonState;
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PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
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UI3DModelExhibition.Instance.StopShow();
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void PlayerDataRefreshInfoEvent(PlayerDataRefresh type)
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{
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if (type == PlayerDataRefresh.ChangeCoinPointTotal)
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{
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UpdateButtonState();
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}
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}
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private void UpdateButtonState()
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{
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m_ContainerCharges.gameObject.SetActive(PlayerDatas.Instance.baseData.coinPointTotal == 0);
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m_GetRewardBtn.gameObject.SetActive(PlayerDatas.Instance.baseData.coinPointTotal > 0
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&& !model.firstChargeRewardGet);
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}
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private void OnGetReward()
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{
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if(PlayerDatas.Instance.baseData.coinPointTotal > 0
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&& !model.firstChargeRewardGet)
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{
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CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
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pak.RewardType = (byte)GotServerRewardType.Def_RewardType_GoldGiftFirst;
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pak.DataEx = 0;
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pak.DataExStrLen = 0;
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pak.DataExStr = string.Empty;
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GameNetSystem.Instance.SendInfo(pak);
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WindowJumpMgr.Instance.ClearJumpData();
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CloseImmediately();
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WindowCenter.Instance.Open<MainInterfaceWin>();
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}
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}
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private void UpdateItems()
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{
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List<AwardItem> _list = null;
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model.TryGetFirstReward(PlayerDatas.Instance.baseData.Job, out _list);
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if (_list != null)
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{
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for (int i = 0; i < m_Items.Length; i++)
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{
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if (i >= _list.Count)
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{
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m_Items[i].gameObject.SetActive(false);
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continue;
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}
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m_Items[i].gameObject.SetActive(true);
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var _item = _list[i];
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var _itemModel = new ItemCellModel(_item.item.id, false, (ulong)_item.item.count, _item.isBind);
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m_Items[i].Init(_itemModel);
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}
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}
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}
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private void OnItemClick(int _index)
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{
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List<AwardItem> _list = null;
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model.TryGetFirstReward(PlayerDatas.Instance.baseData.Job, out _list);
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if (_list != null)
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{
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if (_index < _list.Count)
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{
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var item = _list[_index];
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ItemAttrData attrData = new ItemAttrData(item.item.id, true, (ulong)item.item.count, -1, item.isBind, true);
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ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(attrData);
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}
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}
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}
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private void GotoChargeDetail(int index)
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{
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var list = model.GetFrontCharges();
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if (index >= 0 && index < list.Count)
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{
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model.CTG(list[index]);
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}
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}
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private void DisplayWeapon()
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{
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var job = PlayerDatas.Instance.baseData.Job;
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var _rawImage = m_RawWeapons[0];
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var _angle = m_WeaponAngles[0];
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var _weaponId = model.firstRechargeWeapon[job];
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for (int i = 0; i < m_RawWeapons.Length; i++)
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{
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m_RawWeapons[i].gameObject.SetActive(job == (i + 1));
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if ((i + 1) == job)
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{
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_rawImage = m_RawWeapons[i];
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_angle = m_WeaponAngles[i];
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}
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}
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var config = ItemConfig.Get(_weaponId);
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UI3DModelExhibition.Instance.ShowEquipment(config.ChangeOrd, _angle, _rawImage);
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}
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}
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}
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