//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, October 15, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TableConfig;
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namespace Snxxz.UI
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{
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public class UserHelpWin : Window
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{
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[SerializeField] Button m_Close;
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[SerializeField] Button m_Issues;
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[SerializeField] Button m_Contact;
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[SerializeField] RectTransform m_IssueContainer;
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[SerializeField] UserIssueBehaviour m_IssueBehaviourPattern;
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[SerializeField] RectTransform m_ContactContainer;
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[SerializeField] Text m_QQ;
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[SerializeField] Text m_Phone;
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[SerializeField] Button m_CopyQQ;
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[SerializeField] Button m_CopyPhone;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_Issues.SetListener(DisplayIssues);
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m_Contact.SetListener(DisplayContact);
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m_CopyQQ.SetListener(CopyQQ);
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m_CopyPhone.SetListener(CopyPhone);
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void InitIssues()
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{
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var configs = Config.Instance.GetAllValues<HelpInfoConfig>();
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var needCount = configs.Count;
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var behaviours = new List<UserIssueBehaviour>();
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behaviours.Add(m_IssueBehaviourPattern);
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for (var i = 0; i < needCount; i++)
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{
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var instance = GameObject.Instantiate(m_IssueBehaviourPattern.gameObject) as GameObject;
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var behaviour = instance.GetComponent<UserIssueBehaviour>();
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behaviours.Add(behaviour);
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}
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}
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private void InitContact()
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{
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}
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private void DisplayIssues()
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{
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m_IssueContainer.gameObject.SetActive(true);
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m_ContactContainer.gameObject.SetActive(false);
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}
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private void DisplayContact()
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{
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m_IssueContainer.gameObject.SetActive(false);
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m_ContactContainer.gameObject.SetActive(true);
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}
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private void CopyQQ()
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{
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}
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private void CopyPhone()
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{
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}
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}
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}
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