少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-15 cdf398244e3960f95572142577518b57e7da2bef
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, October 15, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
 
namespace Snxxz.UI
{
 
    public class UserHelpWin : Window
    {
        [SerializeField] Button m_Close;
        [SerializeField] Button m_Issues;
        [SerializeField] Button m_Contact;
 
        [SerializeField] RectTransform m_IssueContainer;
        [SerializeField] UserIssueBehaviour m_IssueBehaviourPattern;
        [SerializeField] RectTransform m_ContactContainer;
        [SerializeField] Text m_QQ;
        [SerializeField] Text m_Phone;
        [SerializeField] Button m_CopyQQ;
        [SerializeField] Button m_CopyPhone;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Issues.SetListener(DisplayIssues);
            m_Contact.SetListener(DisplayContact);
            m_CopyQQ.SetListener(CopyQQ);
            m_CopyPhone.SetListener(CopyPhone);
        }
 
        protected override void OnPreOpen()
        {
 
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
 
        private void InitIssues()
        {
 
            var configs = Config.Instance.GetAllValues<HelpInfoConfig>();
            var needCount = configs.Count;
 
            var behaviours = new List<UserIssueBehaviour>();
            behaviours.Add(m_IssueBehaviourPattern);
 
            for (var i = 0; i < needCount; i++)
            {
                var instance = GameObject.Instantiate(m_IssueBehaviourPattern.gameObject) as GameObject;
                var behaviour = instance.GetComponent<UserIssueBehaviour>();
                behaviours.Add(behaviour);
            }
 
        }
 
        private void InitContact()
        {
 
        }
 
        private void DisplayIssues()
        {
            m_IssueContainer.gameObject.SetActive(true);
            m_ContactContainer.gameObject.SetActive(false);
        }
 
        private void DisplayContact()
        {
            m_IssueContainer.gameObject.SetActive(false);
            m_ContactContainer.gameObject.SetActive(true);
 
        }
 
        private void CopyQQ()
        {
 
        }
 
        private void CopyPhone()
        {
 
        }
 
    }
 
}