少年修仙传客户端代码仓库
client_linchunjie
2018-08-27 d106f11e7f44c748f595da36e0cdfd54849649e6
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using System;
using UnityEngine;
 
namespace Snxxz.UI
{
    public class MultipleRealmPointModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public Redpoint multipleRed = new Redpoint(MainRedDot.REDPOINT_OPENSERVER, 20908);
        public string LocalRecord_Key;
        bool isNewDay = false;
 
        public event Action<int> onStateUpate;
 
        public override void Init()
        {
            OpenServerActivityCenter.Instance.Register(8, this);
            //StageManager.Instance.onStageLoadFinish += CheckReconnect;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            isNewDay = false;
        }
 
        public void OnAfterPlayerDataInitialize()
        {
 
        }
 
        public void OnPlayerLoginOk()
        {
            LocalRecord_Key = StringUtility.Contact("MultipleRealmRecord", PlayerDatas.Instance.baseData.PlayerID);
            OperationTimeHepler.Instance.operationStartEvent -= RefreshOperationState;
            OperationTimeHepler.Instance.operationStartEvent += RefreshOperationState;
            OperationTimeHepler.Instance.operationEndEvent -= RefreshOperationState;
            OperationTimeHepler.Instance.operationEndEvent += RefreshOperationState;
            OperationTimeHepler.Instance.operationServerCloseEvent -= RefreshOperationClose;
            OperationTimeHepler.Instance.operationServerCloseEvent += RefreshOperationClose;
            CheckShowRed();
        }
 
        public override void UnInit()
        {
            StageManager.Instance.onStageLoadFinish -= CheckReconnect;
        }
 
        public bool IsOpen
        {
            get
            {
                OperationBase operation;
                OperationTimeHepler.Instance.TryGetOperationTime(Operation.MultipRealmPoint, out operation);
                return operation != null && operation.SatisfyOpenCondition() && operation.InDay(TimeUtility.ServerNow);
            }
        }
 
        public bool priorityOpen
        {
            get
            {
                return multipleRed.state == RedPointState.Simple;
            }
        }
 
        private void CheckReconnect()
        {
            if (!(StageManager.Instance.CurrentStage is DungeonStage))
            {
                CheckShowRed();
            }
        }
 
 
        private void RefreshOperationClose(Operation type)
        {
            if (type != Operation.MultipRealmPoint) return;
            CheckShowRed();
            if (onStateUpate != null)
            {
                onStateUpate(8);
            }
        }
 
        private void RefreshOperationState(Operation type, int arg2)
        {
            if (type != Operation.MultipRealmPoint) return;
            CheckShowRed();
            if (onStateUpate != null)
            {
                onStateUpate(8);
            }
        }
 
        public void CheckShowRed(bool isClick = false)
        {
            bool isOpen = OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.MultipRealmPoint);
            if (!isOpen) return;
 
            if(!isNewDay)
            {
              
                if (!PlayerPrefs.HasKey(LocalRecord_Key))
                {
                    DebugEx.Log("设置记录时间:" + TimeUtility.ServerNow.Day);
                    LocalSave.SetInt(LocalRecord_Key, TimeUtility.ServerNow.Day);
                    isNewDay = true;
                }
                else
                {
                    DebugEx.Log("得到记录时间:" + LocalSave.GetInt(LocalRecord_Key));
                    if (TimeUtility.ServerNow.Day != LocalSave.GetInt(LocalRecord_Key))
                    {
                        isNewDay = true;
                        DebugEx.Log("设置记录时间:" + TimeUtility.ServerNow.Day);
                        LocalSave.SetInt(LocalRecord_Key, TimeUtility.ServerNow.Day);
                    }
                }
            }
             
            if(!isClick)
            {
                if (isOpen && isNewDay)
                {
                    multipleRed.state = RedPointState.Simple;
                }
                else
                {
                    multipleRed.state = RedPointState.None;
                }
            }
            else
            {
                multipleRed.state = RedPointState.None;
            }
           
        }
    }
}