少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-22 d156e94304acd4950b257e882b4e3f50cdd21b2e
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
 
namespace Snxxz.UI
{
    public class JadeDynastyTowerModel : Model, IPlayerLoginOk, IMapInitOk, IBeforePlayerDataInitialize
    {
        public const int DATA_MAPID = 31370;
        const int REDPOINTID = 1;
        const int FUNCTIONID = 164;
 
        public int highestPassFloor { get; private set; }
        public int currentFloor {
            get {
                if (IsTopFloor(highestPassFloor))
                {
                    return highestPassFloor;
                }
                else
                {
                    return highestPassFloor + 1;
                }
            }
        }
 
        public int specialUnLockFloor {
            get { return LocalSave.GetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "_JadeDynastyTowerUnLockFloor")); }
            set { LocalSave.SetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "_JadeDynastyTowerUnLockFloor"), value); }
        }
 
        public bool openJadeDynastyTower { get; set; }
 
        bool serverInited = false;
        Redpoint redpoint = new Redpoint(REDPOINTID);
        List<int> sortedFloors = new List<int>();
 
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
        }
 
        public override void UnInit()
        {
        }
 
        public void RequestChallenge()
        {
            var error = GetErrorOfChallenge();
            if (error == 0)
            {
                dungeonModel.RequestChallangeDungeon(DATA_MAPID, 0);
            }
            else
            {
                switch (error)
                {
                    case 1:
                        break;
                    case 2:
                        break;
                    case 3:
                        break;
                    default:
                        break;
                }
            }
        }
 
        public bool IsChallengable()
        {
            return GetErrorOfChallenge() == 0;
        }
 
        private int GetErrorOfChallenge()
        {
            if (!FuncOpen.Instance.IsFuncOpen(FUNCTIONID))
            {
                return 1;
            }
 
            var coolDown = dungeonModel.GetEnterCoolDown(JadeDynastyTowerModel.DATA_MAPID);
            if (coolDown != null && coolDown.suplursSeconds > 0)
            {
                return 2;
            }
 
            var enterTimes = dungeonModel.GetEnterTimes(DATA_MAPID);
            var totalTimes = dungeonModel.GetTotalTimes(DATA_MAPID);
            if (enterTimes >= totalTimes)
            {
                return 3;
            }
 
            return 0;
        }
 
        public void RequestAward()
        {
            var sendInfo = new CA508_tagCMDoFBAction();
            sendInfo.ActionType = 1;
            sendInfo.ActionInfo = (uint)currentFloor;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        public void RequestRefreshMonster()
        {
            var sendInfo = new CA508_tagCMDoFBAction();
            sendInfo.ActionType = 0;
            sendInfo.ActionInfo = (uint)currentFloor;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        public void SetOpenJadeDynastyTowerWinDirty()
        {
            openJadeDynastyTower = true;
        }
 
        public List<int> GetShowFloors()
        {
            var currentIndex = sortedFloors.IndexOf(currentFloor);
            var floors = new List<int>();
 
            if (currentIndex < 2)
            {
                for (var i = 0; i <= 4; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
            else if (currentIndex >= sortedFloors.Count - 2)
            {
                for (var i = sortedFloors.Count - 3; i <= sortedFloors.Count - 1; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
            else
            {
                for (var i = currentIndex - 2; i <= currentIndex + 2; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
 
            return floors;
        }
 
        public bool IsTopFloor(int floor)
        {
            return floor == sortedFloors[sortedFloors.Count - 1];
        }
 
        public bool IsBottomFloor(int floor)
        {
            return floor == sortedFloors[0];
        }
 
        public void UpdateHighestPassFloor(HB213_tagMCZhuXianTowerInfo info)
        {
            var oldRecorder = highestPassFloor;
            highestPassFloor = (int)info.Floor;
            if (serverInited && highestPassFloor > oldRecorder)
            {
                var config = Config.Instance.Get<JadeDynastyTowerConfig>(highestPassFloor);
                if (config.unLockEquipPlace > 0)
                {
                    specialUnLockFloor = highestPassFloor;
                }
            }
        }
 
        public void OnPlayerLoginOk()
        {
            serverInited = true;
        }
 
        public void OnMapInitOk()
        {
            switch (PlayerDatas.Instance.baseData.MapID)
            {
                case DATA_MAPID:
                    RequestRefreshMonster();
                    break;
            }
        }
 
        private void ParseConfig()
        {
            var configs = Config.Instance.GetAllKeys<JadeDynastyTowerConfig>();
            foreach (var item in configs)
            {
                sortedFloors.Add(int.Parse(item));
            }
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            serverInited = false;
        }
    }
}