少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-21 d1a2ab5b56bae336a1b5cbc4f307cb67e76c22e6
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, November 11, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class ActivityNotifyWin : Window
    {
        [SerializeField] ActivityNotifyBehaviour m_ActivityNotify;
 
        ActivityModel m_Model;
        ActivityModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<ActivityModel>());
            }
        }
 
        private int presentActivityType = 0;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            WindowCenter.Instance.windowBeforeCloseEvent += WindowBeforeCloseEvent;
            WindowCenter.Instance.windowAfterOpenEvent += WindowAfterOpenEvent;
            model.OnActivityBehaviourCloseEvent += OnActivityBehaviourCloseEvent;
            if (model.activityNotifies.Count > 0)
            {
                RequestNotify(model.activityNotifies[0]);
            }
        }
 
        protected override void OnAfterOpen()
        {
            if (model.activityNotifies.Count <= 0)
            {
                CloseImmediately();
            }
        }
 
        protected override void OnPreClose()
        {
            WindowCenter.Instance.windowBeforeCloseEvent -= WindowBeforeCloseEvent;
            WindowCenter.Instance.windowAfterOpenEvent -= WindowAfterOpenEvent;
            model.OnActivityBehaviourCloseEvent -= OnActivityBehaviourCloseEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void OnActivityBehaviourCloseEvent(int _type)
        {
            if (model.activityNotifies.Contains(_type) && presentActivityType != _type)
            {
                model.activityNotifies.Remove(_type);
            }
            else if(presentActivityType == _type)
            {
                Release(_type);
            }
        }
 
        public void Release(int _type)
        {
            model.SetActivityNotifty(_type);
            if (model.activityNotifies.Contains(_type))
            {
                model.activityNotifies.Remove(_type);
            }
            if (model.activityNotifies.Count > 0)
            {
                RequestNotify(model.activityNotifies[0]);
            }
            else
            {
                CloseImmediately();
            }
        }
 
        private void RequestNotify(int _type)
        {
            presentActivityType = _type;
            m_ActivityNotify.Init(_type, this);
            var _open = WindowCenter.Instance.CheckOpen<MainInterfaceWin>();
            m_ActivityNotify.gameObject.SetActive(_open);
        }
 
        private void WindowBeforeCloseEvent(Window _window)
        {
            if (_window is MainInterfaceWin)
            {
                m_ActivityNotify.gameObject.SetActive(false);
            }
        }
 
        private void WindowAfterOpenEvent(Window _window)
        {
            if (_window is MainInterfaceWin)
            {
                m_ActivityNotify.gameObject.SetActive(true);
            }
        }
    }
 
}