少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-21 d1a2ab5b56bae336a1b5cbc4f307cb67e76c22e6
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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using System.IO;
using Snxxz.UI;
using System.Threading;
 
public class AssetVersionUtility
{
 
    static bool m_HasDownLoadFullAsset = LocalSave.GetBool("HasDownLoadFullAsset");
    public static bool hasDownLoadFullAsset {
        get { return m_HasDownLoadFullAsset; }
        set { LocalSave.SetBool("HasDownLoadFullAsset", value); }
    }
 
    static bool m_PriorAssetDownLoadDone = false;
    public static bool priorAssetDownLoadDone {
        get {
            if (VersionUtility.Instance.versionInfo != null && VersionUtility.Instance.versionInfo.downAsset == 0)
            {
                return true;
            }
            else
            {
                switch (VersionConfig.Get().assetAccess)
                {
                    case InstalledAsset.NullAsset:
                    case InstalledAsset.HalfAsset:
                    case InstalledAsset.FullAsset:
                        return m_PriorAssetDownLoadDone;
                    case InstalledAsset.IngoreDownLoad:
                        return true;
                    default:
                        return true;
                }
            }
        }
    }
 
    static bool m_UnPriorAssetDownLoadDone = false;
    public static bool unPriorAssetDownLoadDone {
        get {
            if (VersionUtility.Instance.versionInfo != null && VersionUtility.Instance.versionInfo.downAsset == 0)
            {
                return true;
            }
            else
            {
                switch (VersionConfig.Get().assetAccess)
                {
                    case InstalledAsset.NullAsset:
                    case InstalledAsset.HalfAsset:
                    case InstalledAsset.FullAsset:
                        return m_UnPriorAssetDownLoadDone;
                    case InstalledAsset.IngoreDownLoad:
                        return true;
                    default:
                        return true;
                }
            }
        }
    }
 
    public static DateTime assetsBuildTime = DateTime.MinValue;
 
    static Dictionary<string, AssetVersion> assetVersions = new Dictionary<string, AssetVersion>();
    static List<AssetVersion> priorDownLoadAssetVersions = new List<AssetVersion>();
    static List<AssetVersion> unpriorDownLoadAssetVersions = new List<AssetVersion>();
    public static bool checkAssetCompleted { get; private set; }
 
    public static void Init()
    {
 
    }
 
    public static void GetAssetVersionFile()
    {
        checkAssetCompleted = false;
        Debug.LogFormat("开始获取资源版本文件:时间 {0}", DateTime.Now);
        var assetVersionUrl = StringUtility.Contact(VersionUtility.Instance.versionInfo.GetResourcesURL(VersionConfig.Get().branch), "/", "AssetsVersion.txt");
        HttpRequest.Instance.RequestHttpGet(assetVersionUrl, HttpRequest.defaultHttpContentType, 3, OnGetAssetVersionFile);
    }
 
    private static void OnGetAssetVersionFile(bool _ok, string _result)
    {
        Debug.LogFormat("获取资源版本文件结果:时间 {0},结果 {1}", DateTime.Now, _ok);
 
        if (_ok)
        {
            var assetVersions = UpdateAssetVersions(_result);
            BeginCheckAssets();
        }
        else
        {
            Clock.Create(DateTime.Now + new TimeSpan(TimeSpan.TicksPerSecond), GetAssetVersionFile);
        }
    }
 
    private static void BeginCheckAssets()
    {
        ThreadPool.QueueUserWorkItem(
            (object aaa) =>
            {
                foreach (var assetVersion in assetVersions.Values)
                {
                    if (!assetVersion.CheckLocalFileValid(false))
                    {
                        if (assetVersion.IsPriorAsset())
                        {
                            priorDownLoadAssetVersions.Add(assetVersion);
                        }
                        else
                        {
                            unpriorDownLoadAssetVersions.Add(assetVersion);
                        }
 
                        assetVersion.localValid = false;
                    }
                    else
                    {
                        assetVersion.localValid = true;
                    }
                }
 
                m_PriorAssetDownLoadDone = priorDownLoadAssetVersions.Count <= 0;
                m_UnPriorAssetDownLoadDone = unpriorDownLoadAssetVersions.Count <= 0;
 
                checkAssetCompleted = true;
            }
            );
    }
 
    public static void BeginDownLoadTask(bool _prior)
    {
        if (_prior)
        {
            m_PriorAssetDownLoadDone = false;
            DownLoadAndDiscompressTask.Instance.Prepare(priorDownLoadAssetVersions, () => { m_PriorAssetDownLoadDone = true; });
        }
        else
        {
            m_UnPriorAssetDownLoadDone = false;
            InGameDownLoad.Instance.AssignTasks(unpriorDownLoadAssetVersions, () =>
          {
              m_UnPriorAssetDownLoadDone = true;
              hasDownLoadFullAsset = true;
          });
        }
    }
 
    public static Dictionary<string, AssetVersion> UpdateAssetVersions(string _assetVersionFile)
    {
        var lines = _assetVersionFile.Split(new string[] { FileExtersion.lineSplit }, StringSplitOptions.RemoveEmptyEntries);
        assetVersions.Clear();
        for (int i = 0; i < lines.Length; i++)
        {
            var assetVersion = new AssetVersion(lines[i]);
            assetVersions[assetVersion.relativePath] = assetVersion;
        }
 
        return assetVersions;
    }
 
    public static AssetVersion GetAssetVersion(string _assetBundleName)
    {
        if (assetVersions.ContainsKey(_assetBundleName))
        {
            return assetVersions[_assetBundleName];
        }
        else
        {
            return null;
        }
    }
 
    public static string GetAssetFilePath(string _assetKey)
    {
        var path = string.Empty;
        if (assetVersions.ContainsKey(_assetKey))
        {
            var assetVersion = assetVersions[_assetKey];
            switch (assetVersion.fileLocation)
            {
                case AssetVersion.StorageLocation.StreamingAsset:
                    path = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, _assetKey);
                    break;
                case AssetVersion.StorageLocation.ExternalStore:
                    path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey);
                    break;
            }
        }
        else
        {
            path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey);
        }
 
        return path;
    }
 
    public static bool IsUnpriorAssetDownLoadOk()
    {
        if (VersionUtility.Instance.versionInfo != null && VersionUtility.Instance.versionInfo.downAsset == 0)
        {
            return true;
        }
 
        if (VersionConfig.Get().assetAccess == InstalledAsset.IngoreDownLoad)
        {
            return true;
        }
 
        return unPriorAssetDownLoadDone;
    }
 
 
}