少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-21 d1a2ab5b56bae336a1b5cbc4f307cb67e76c22e6
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, September 21, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
 
namespace Snxxz.UI
{
 
    public class DungenWHYJ : MonoBehaviour
    {
 
        [SerializeField] Button m_WHYJButton;
        [SerializeField] GameObject m_Container_WHYJ;
        [SerializeField] Transform m_Horizontal;
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        public void Init()
        {
            model.dungeonFightStageChangeEevent -= dungeonFightStageChangeEevent;
            model.dungeonFightStageChangeEevent += dungeonFightStageChangeEevent;
            model.updateMissionEvent -= updateMissionEvent;
            model.updateMissionEvent += updateMissionEvent;
            if (model.dungeonFightStage == DungeonFightStage.Prepare)
            {
                m_Container_WHYJ.SetActive(true);
            }
            else
            {
                m_Container_WHYJ.SetActive(false);
            }
            SetTranItemCell();
        }
 
        private void updateMissionEvent()
        {
            SetTranItemCell();
        }
 
        private void Start()
        {
            m_WHYJButton.AddListener(OnClickButton);
        }
        private void OnEnable()
        {
           
        }
        private void OnDisable()
        {
           
        }
 
        private void dungeonFightStageChangeEevent(DungeonFightStage obj)
        {
            if (obj == DungeonFightStage.Prepare)
            {
                if (!m_Container_WHYJ.activeSelf)
                {
                    m_Container_WHYJ.SetActive(true);
                }
            }
            else if(obj == DungeonFightStage.Normal)
            {
                if (m_Container_WHYJ.activeSelf)
                {
                    m_Container_WHYJ.SetActive(false);
                }
            }
        }
 
        private void SetTranItemCell()
        {
            int lineID = model.mission.lineID;
            var WHYJConfig = Config.Instance.Get<WHYJRewardConfig>(lineID+1);
            int[] RewardList = ConfigParse.GetMultipleStr<int>(WHYJConfig.Reward);
            int[] QuantityList = ConfigParse.GetMultipleStr<int>(WHYJConfig.Quantity);
            for (int i = 0; i < m_Horizontal.childCount; i++)
            {
                if (i < RewardList.Length)
                {
                    m_Horizontal.GetChild(i).gameObject.SetActive(true);
                    ItemCell ItemCell = m_Horizontal.GetChild(i).GetComponent<ItemCell>();
                    ItemCellModel cellModel = new ItemCellModel(RewardList[i], true, (ulong)QuantityList[i], 0);
                    ItemCell.Init(cellModel);
                }
                else
                {
                    m_Horizontal.GetChild(i).gameObject.SetActive(false);
                }
 
            }
 
        }
        private void OnClickButton()
        {
            m_Container_WHYJ.SetActive(!m_Container_WHYJ.activeSelf);
        }
    }
 
}