少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-21 d1a2ab5b56bae336a1b5cbc4f307cb67e76c22e6
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, November 22, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System;
using System.Collections.Generic;
using DG.Tweening;
//主界面功能预告
namespace Snxxz.UI
{
 
    public class FunctionForecastTip : MonoBehaviour
    {
        public static int OpenTag = 0;
        [SerializeField] Transform _FunctionForecastPanel;//切换面板 
        [SerializeField] Image _FunctionIcon;//图标Icon
        [SerializeField] Button _FunctionIconBtn;//面板开关按钮
        [SerializeField] Text _NameText;//标题名
        [SerializeField] Text _Information;//信息内容
        public static Action<int> FunctionOpenTagEvent;
        public void Init()//初始化
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnPlayersUpLV;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            DataAssignment();
        }
 
 
 
        public void Unit()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnPlayersUpLV;
        }
 
 
        private void Start()
        {
            _FunctionIconBtn.AddListener(FunctionIconBtn);
        }
 
        private void OnFuncStateChangeEvent(int obj)
        {
            var config = Config.Instance.Get<FunctionForecastConfig>(obj);
            if (config != null)
            {
                DataAssignment();
            }
        }
 
        private void OnPlayersUpLV(PlayerDataRefresh _type)
        {
            if (_type == PlayerDataRefresh.LV)
            {
                DataAssignment();
            }
        }
 
        void DataAssignment()
        {
            if (FuncOpen.Instance.IsFuncOpen(OpenTag))
            {
                _FunctionForecastPanel.gameObject.SetActive(false);
            }
 
            var configs = Config.Instance.GetAllValues<FunctionForecastConfig>();
            foreach (var config in configs)
            {
                if (!FuncOpen.Instance.IsFuncOpen(config.FuncId)
                    && PlayerDatas.Instance.baseData.LV >= config.OpenLevel && config.Display == 1)
                {
                    OpenTag = config.FuncId;
                    if (FunctionOpenTagEvent != null)
                    {
                        FunctionOpenTagEvent(OpenTag);
                    }
                    OpenPanel(OpenTag);
                    return;
                }
            }
            _FunctionForecastPanel.gameObject.SetActive(false);
            return;
        }
 
        void OpenPanel(int ID)
        {
            _FunctionForecastPanel.gameObject.SetActive(true);
            _FunctionIcon.SetSprite(Config.Instance.Get<FunctionForecastConfig>(ID).FuncIconKey);
            _NameText.text = Config.Instance.Get<FunctionForecastConfig>(ID).Describe;
            FuncOpenLVConfig funcoPenConfig = Config.Instance.Get<FuncOpenLVConfig>(ID);
            if (funcoPenConfig.LimitMagicWeapon != 0 || funcoPenConfig.LimitMissionID != 0)
            {
                if (funcoPenConfig.LimitMagicWeapon != 0)
                {
                    int faBaoID = funcoPenConfig.LimitMagicWeapon / 100;
                    TreasureConfig treasure = Config.Instance.Get<TreasureConfig>(faBaoID);
                    _Information.text = string.Format(Language.Get("FuncFBOpen"), treasure.Name);
                    return;
                }
                if (funcoPenConfig.LimitMissionID != 0)
                {
                    _Information.text = string.Format(Language.Get("TaskFuncOpen"), funcoPenConfig.LimitLV);
                    return;
                }
            }
            else
            {
                _Information.text = string.Format(Language.Get("FuncLevelOpen"), funcoPenConfig.LimitLV);
            }
 
        }
 
 
        void FunctionIconBtn()//面板开启
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<FeatureNoticeWin>();
           // WindowCenter.Instance.Open<ZXWTestWin>();
        }
    }
 
}