少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-21 d1a2ab5b56bae336a1b5cbc4f307cb67e76c22e6
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    public class BattleHint : Singleton<BattleHint>
    {
        public BattleHint()
        {
            StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
        }
 
        private void OnStageLoadFinish()
        {
            Clear();
        }
 
        public event Action battleHintUpdate;
 
        Queue<string> battleHints = new Queue<string>();
 
        public void Receive(string msg)
        {
            if (!(StageManager.Instance.CurrentStage is DungeonStage))
            {
                return;
            }
            battleHints.Enqueue(msg);
            if (StageManager.Instance.isLoading)
            {
                return;
            }
            if (!WindowCenter.Instance.CheckOpen<BattleHintWin>())
            {
                WindowCenter.Instance.Open<BattleHintWin>();
            }
            else
            {
                if (battleHintUpdate != null)
                {
                    battleHintUpdate();
                }
            }
        }
 
        public bool TryGetBattleHint(out string msg)
        {
            msg = string.Empty;
            if (battleHints.Count > 0)
            {
                msg = battleHints.Dequeue();
                return true;
            }
            return false;
        }
 
        public void Clear()
        {
            battleHints.Clear();
        }
    }
}