少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-21 d1a2ab5b56bae336a1b5cbc4f307cb67e76c22e6
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
namespace EnhancedUI.EnhancedScroller
{
    public class GodWeaponCell : CellView
    {
        [SerializeField] Text m_GodWeaponLevelTxt;
        [SerializeField] RectTransform m_UnlockRect;
        [SerializeField] Text m_LockDisplay;
        [SerializeField] Image m_GodWeaponBG;
        [SerializeField] Image m_GodWeaponIcon;
        [SerializeField] Text m_GodWeaponName;
        [SerializeField] RedpointBehaviour m_Redpoint;
 
        MagicianModel m_Model;
        MagicianModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<MagicianModel>());
            }
        }
        public void Display(int _type)
        {
            m_GodWeaponBG.SetSprite(model.selectType == _type ? "ListBtn_Select" : "ListBtn_UnSelect");
            switch ((MagicianType)_type)
            {
                case MagicianType.LifeMag:
                    m_GodWeaponName.text = Language.Get("L1126");
                    break;
                case MagicianType.AttackMag:
                    m_GodWeaponName.text = Language.Get("L1127");
                    break;
                case MagicianType.CritMag:
                    m_GodWeaponName.text = Language.Get("L1128");
                    break;
                case MagicianType.StrikeMag:
                    m_GodWeaponName.text = Language.Get("L1129");
                    break;
            }
            var _data = model.GetMagicianData(_type);
            m_GodWeaponLevelTxt.gameObject.SetActive(_data != null && _data.level >= 1);
            m_GodWeaponLevelTxt.text = StringUtility.Contact(_data.level, Language.Get("L1047"));
            m_UnlockRect.gameObject.SetActive(_data == null || _data.level < 1);
            m_Redpoint.redpointId = MagicianModel.MAGICAIN_REDPOINT * MagicianModel.MAGICAIN_INTERVAL + _type;
            m_LockDisplay.text = Language.Get("MagicWin_1");
            if (model.godWeaponIcons.ContainsKey(_type))
            {
                m_GodWeaponIcon.SetSprite(model.godWeaponIcons[_type]);
                m_GodWeaponIcon.SetNativeSize();
            }
        }
    }
}