少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-21 d1a2ab5b56bae336a1b5cbc4f307cb67e76c22e6
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, September 14, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Snxxz.UI;
 
public class ExperienceGetBehaviour
{
    public static void Init()
    {
        PlayerMainDate.Event_Experience += OnGetNewExperience;
    }
 
    public static void UnInit()
    {
        PlayerMainDate.Event_Experience -= OnGetNewExperience;
    }
 
    static void OnGetNewExperience(int _source, int _billionsExperience, int _unitExperience)
    {
        if (!WindowCenter.Instance.CheckOpen<ExperienceGetWin>())
        {
            WindowCenter.Instance.Open<ExperienceGetWin>(true);
        }
 
        ExperienceGetWin win = WindowCenter.Instance.Get<ExperienceGetWin>();
        win.OnGetNewExperience(_source, _billionsExperience * (long)100000000 + _unitExperience);
    }
 
}
 
namespace Snxxz.UI
{
    public class ExperienceGetWin : Window
    {
 
        [SerializeField]
        Transform m_ResetPoint;
 
        float interval = 0.2f;
        float nextShowTime = 0f;
 
        int queueMax = 10;
        Queue<Experience> experienceQueue = new Queue<Experience>();
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            experienceQueue.Clear();
            ExperienceFloatPool.RecycleAll();
        }
 
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        public void OnGetNewExperience(int _source, long _experience)
        {
            if (experienceQueue.Count >= queueMax)
            {
                experienceQueue.Dequeue();
            }
 
            experienceQueue.Enqueue(new Experience()
            {
                source = _source,
                value = _experience
            });
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (Time.time > nextShowTime)
            {
                if (experienceQueue.Count > 0)
                {
                    var exp = experienceQueue.Dequeue();
                    var experienceFloat = ExperienceFloatPool.Require(exp.source == 4 ? ExperienceFloat.Pattern.LongFeng : ExperienceFloat.Pattern.Normal);
 
                    experienceFloat.gameObject.SetActive(true);
                    experienceFloat.transform.SetParentEx(m_ResetPoint, Vector3.zero, Quaternion.identity, Vector3.one);
                    experienceFloat.Begin(exp.source, exp.value);
 
                    nextShowTime = Time.time + interval;
                }
            }
 
        }
 
        public struct Experience
        {
            public int source;
            public long value;
        }
    }
 
}