少年修仙传客户端代码仓库
client_linchunjie
2019-02-13 d1b4f76d85e4f8f2d219e7c8d76510fee2441d8f
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using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class FuncSwitchBehaviour : MonoBehaviour
    {
        [Header("功能开关Id")]
        [SerializeField] int switchId;
 
        [SerializeField] GameObject open;
        [SerializeField] GameObject close;
 
        FuncSwitchModel switchModel { get { return ModelCenter.Instance.GetModel<FuncSwitchModel>(); } }
 
        private void Awake()
        {
            SetDisplay();
        }
 
        private void SetDisplay()
        {
            bool isOpen = switchModel.IsOpen(switchId);
            open.SetActive(isOpen);
            close.SetActive(!isOpen);
        }
    }
}