少年修仙传客户端代码仓库
client_Hale
2019-04-13 d4b5806a57e4e88a1fc57dd95f17e185f33e4e43
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, January 23, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class DogzWin : Window
    {
 
        [SerializeField] Button m_CloseBtn;
        [SerializeField] Button m_LeftBtn;
        [SerializeField] Button m_RightBtn;
        [SerializeField] FunctionButton functionButtonDogz;
        [SerializeField] FunctionButton functionButtonStrengthen;
        [SerializeField] FunctionButtonGroup funcBtnGroup;
 
        GodBeastModel beastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
        DogzModel dogzModel { get { return ModelCenter.Instance.GetModel<DogzModel>(); } }
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_CloseBtn.onClick.AddListener(OnClose);
            functionButtonDogz.onClick.AddListener(OnDogz);
            functionButtonStrengthen.onClick.AddListener(OnDogzStrengthen);
            m_LeftBtn.onClick.AddListener(() => {
                funcBtnGroup.TriggerLast();
            });
            m_RightBtn.onClick.AddListener(() => {
                funcBtnGroup.TriggerNext();
            });
        }
 
        protected override void OnPreOpen()
        {
            dogzModel.OpenFuncEvent += OnOpenFuncEvent;
            if(!WindowJumpMgr.Instance.IsJumpState)
            {
                dogzModel.SetDefaultSelectDogz();
            }
            else
            {
                if(dogzModel.presentSelectDogz == 0)
                {
                    dogzModel.SetDefaultSelectDogz();
                }
            }
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            if(!WindowJumpMgr.Instance.IsJumpState && functionOrder == 0)
            {
                if(dogzModel.dogzFuncRedpoint.state != RedPointState.None)
                {
                    functionOrder = functionButtonDogz.order;
                }
                else if(beastModel.redPointStre1.state != RedPointState.None)
                {
                    functionOrder = functionButtonStrengthen.order;
                }
            }
            funcBtnGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            dogzModel.OpenFuncEvent -= OnOpenFuncEvent;
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
 
 
        private void OnOpenFuncEvent(int order,int equipIndex)
        {
            ModelCenter.Instance.GetModel<GodBeastModel>().ItemPlace = equipIndex;
            funcBtnGroup.TriggerByOrder(order);
            if(WindowCenter.Instance.IsOpen<DogzPackWin>())
            {
                WindowCenter.Instance.Close<DogzPackWin>();
            }
        }
 
        private void OnDogzStrengthen()
        {
            CloseChild();
            functionOrder = functionButtonStrengthen.order;
            WindowCenter.Instance.Open<GodBeastReinforcementWin>();
        }
 
        private void OnDogz()
        {
            CloseChild();
            functionOrder = functionButtonDogz.order;
            WindowCenter.Instance.Open<DogzActiveWin>();
        }
 
        void OnClose()
        {
            CloseChild();
            CloseImmediately();
        }
 
        void CloseChild()
        {
            var children = WindowConfig.Get().FindChildWindows("DogzWin");
            foreach (var window in children)
            {
                WindowCenter.Instance.Close(window);
            }
        }
    }
 
}