using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class TinyGem : MonoBehaviour
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{
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[SerializeField] Image m_Icon;
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public void Set(int itemId)
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{
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m_Icon.gameObject.SetActive(itemId != 0);
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if (itemId != 0)
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{
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var config = ItemConfig.Get(itemId);
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m_Icon.SetSprite(StringUtility.Contact("GemTypeMini_", config.EffectValueA1));
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}
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}
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}
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}
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