少年修仙传客户端代码仓库
client_Hale
2019-04-13 d4b5806a57e4e88a1fc57dd95f17e185f33e4e43
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using System;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class FashiongDecomposeWin : Window
    {
        [SerializeField] Button closeBtn;
        [SerializeField] Button decomposeBtn;
        [SerializeField] Text wardrobeLvText;
        [SerializeField] Text upgradeExpText;
        [SerializeField] Text getExpText;
        [SerializeField] ScrollerController lineCtrl;
        [SerializeField, Header("创建格子数")] int initGrid = 100;
 
        FashionDressModel model{ get { return ModelCenter.Instance.GetModel<FashionDressModel>(); }}
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
            decomposeBtn.AddListener(ClickDecompose);
        }
 
        protected override void OnPreOpen()
        {
            model.cabinetRefresh += UpdateCabinetInfo;
            FashionDecomposeModel.Instance.UpdateDecomposeExpEvent += UpdateGetExp;
            SetDisplay();
        }
        protected override void OnAfterOpen()
        {
           
        }
 
        protected override void OnPreClose()
        {
            model.cabinetRefresh -= UpdateCabinetInfo;
            FashionDecomposeModel.Instance.UpdateDecomposeExpEvent -= UpdateGetExp;
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void SetDisplay()
        {
            FashionDecomposeModel.Instance.GetDecomposeItem();
            CreateLineCell();
            UpdateGetExp();
            UpdateCabinetLv();
        }
 
        private void UpdateCabinetInfo()
        {
            FashionDecomposeModel.Instance.GetDecomposeItem();
            UpdateCabinetLv();
            lineCtrl.m_Scorller.RefreshActiveCellViews();
        }
 
        private void CreateLineCell()
        {
            int line = initGrid / 5;
            lineCtrl.Refresh();
            for (int i = 0; i < line; i++)
            {
                lineCtrl.AddCell(ScrollerDataType.Header, i);
            }
            lineCtrl.Restart();
        }
 
        private void UpdateCabinetLv()
        {
            int wardrobeLv = model.cabinetLevel;
            wardrobeLvText.text = Language.Get("FashionDress106",wardrobeLv);
            int curWardrobeExp = model.cabinetExp;
            bool isCabinetMax = wardrobeLv >= model.cabinetMaxLevel ? true : false;
            int upgradeLv = isCabinetMax ? model.cabinetMaxLevel : wardrobeLv + 1;
            var cabinetConfig = FashionDressCabinetConfig.Get(upgradeLv);
            upgradeExpText.gameObject.SetActive(cabinetConfig != null);
            if (cabinetConfig != null)
            {
                int upgradeWardrobeExp = cabinetConfig.NeedExp;
                if (isCabinetMax)
                {
                    upgradeExpText.text = StringUtility.Contact("(", Language.Get("FashionDress105"),")");
                }
                else
                {
                    upgradeExpText.text = StringUtility.Contact("(", curWardrobeExp, "/", upgradeWardrobeExp, ")");
                }
            }
        }
 
        private void UpdateGetExp()
        {
            int getDecomposeExp = FashionDecomposeModel.Instance.GetSumDecomposeExp();
            getExpText.text = getDecomposeExp.ToString();
        }
 
        private void ClickDecompose()
        {
            int getDecomposeExp = FashionDecomposeModel.Instance.GetSumDecomposeExp();
            if(getDecomposeExp <= 0)
            {
                SysNotifyMgr.Instance.ShowTip("FashionDecomposeRemind");
                return;
            }
            FashionDecomposeModel.Instance.SendDecomposeFashion();
            CloseImmediately();
        }
    }
}