少年修仙传客户端代码仓库
client_Hale
2019-04-13 d4b5806a57e4e88a1fc57dd95f17e185f33e4e43
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, March 12, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class ItemTipWin : Window
    {
        [SerializeField] Button m_Close;
        [SerializeField] TipItemBaseInfoWidget m_BaseInfoWidget;
        [SerializeField] TipItemDescriptionWidget m_DescriptionWidget;
        [SerializeField] TipAuctionTipWidget m_AuctionWidget;
        [SerializeField] OperateButton[] m_OperateButtons;
 
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.SetListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
            packModel.refreshItemDayUseCountEvent += OnUseItem;
        }
 
        protected override void OnPreClose()
        {
            StopAllCoroutines();
            packModel.refreshItemDayUseCountEvent += OnUseItem;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            DisplayBaseInfo();
            DisplayItemDescription();
            DisplayItemUseState();
            DisplayAuctionInfo();
            DisplayOperateButton();
        }
 
        #endregion
 
        private void DisplayBaseInfo()
        {
            var data = EquipTipUtility.mainTipData;
            m_BaseInfoWidget.Display(data.baseInfo);
        }
 
        private void DisplayItemDescription()
        {
            var data = EquipTipUtility.mainTipData;
            m_DescriptionWidget.Display(data.baseInfo.itemId);
        }
 
        private void OnUseItem(int itemId)
        {
            if (itemId == EquipTipUtility.mainTipData.itemId)
            {
                DisplayItemUseState();
            }
        }
 
        private void DisplayItemUseState()
        {
            var data = EquipTipUtility.mainTipData;
            var count = packModel.GetItemUsedTimesToday(data.itemId);
            var config = ItemConfig.Get(data.itemId);
            m_DescriptionWidget.DisplayUseState(count, config.MaxSkillCnt);
        }
 
        private void DisplayAuctionInfo()
        {
            var data = EquipTipUtility.mainTipData;
            m_AuctionWidget.gameObject.SetActive(data.baseInfo.isAuction);
            if (data.baseInfo.isAuction)
            {
                var overdueTime = DateTime.Now.AddSeconds((double)data.baseInfo.auctionSurplusTime);
                m_AuctionWidget.Display(overdueTime);
            }
        }
 
        private void DisplayOperateButton()
        {
            var operates = EquipTipUtility.mainTipData.operates;
            var guid = EquipTipUtility.mainTipData.guid;
            if (operates.IsNullOrEmpty())
            {
                for (int i = 0; i < m_OperateButtons.Length; i++)
                {
                    var button = m_OperateButtons[i];
                    button.SetActive(false);
                }
            }
            else
            {
                for (int i = 0; i < m_OperateButtons.Length; i++)
                {
                    var button = m_OperateButtons[i];
                    if (i < operates.Count)
                    {
                        button.SetActive(true);
                        button.Bind(operates[i], guid);
                    }
                    else
                    {
                        button.SetActive(false);
                    }
                }
 
            }
        }
 
        [Serializable]
        public class OperateButton
        {
            [SerializeField] RectTransform m_Container;
            [SerializeField] Button m_Button;
            [SerializeField] Text m_Title;
 
            ItemOperateType operateType;
            string guid;
 
            public void SetActive(bool active)
            {
                this.m_Container.gameObject.SetActive(active);
            }
 
            public void Bind(ItemOperateType type, string guid)
            {
                operateType = type;
                this.guid = guid;
                switch (type)
                {
                    case ItemOperateType.putAway:
                        this.m_Title.text = "上架";
                        break;
                    case ItemOperateType.sell:
                        this.m_Title.text = "出售";
                        break;
                    case ItemOperateType.makeUse:
                        this.m_Title.text = "使用";
                        break;
                    case ItemOperateType.split:
                        this.m_Title.text = "拆分";
                        break;
                    case ItemOperateType.inlay:
                        this.m_Title.text = "镶嵌";
                        break;
                    case ItemOperateType.putOut:
                        this.m_Title.text = "取出";
                        break;
                    case ItemOperateType.putIn:
                        this.m_Title.text = "放入";
                        break;
                    default:
                        this.m_Title.text = "";
                        break;
                }
 
                m_Button.SetListener(() =>
                {
                    WindowCenter.Instance.Close<ItemTipWin>();
                    EquipTipUtility.Operate(operateType, this.guid);
                });
            }
 
 
        }
    }
}